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actions/lc_actionlayerstoggleconstruction.cpp
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101
actions/lc_actionlayerstoggleconstruction.cpp
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/****************************************************************************
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**
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* Toggle whether a layer is a construction layer
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* Construction layer doesn't appear on printout
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* and have straight lines of infinite length
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Copyright (C) 2015 A. Stebich (librecad@mail.lordofbikes.de)
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Copyright (C) 2011 Dongxu Li (dongxuli2011@gmail.com)
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Copyright (C) 2011 R. van Twisk (librecad@rvt.dds.nl)
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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**********************************************************************/
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#include "lc_actionlayerstoggleconstruction.h"
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#include <QAction>
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#include "rs_dialogfactory.h"
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#include "rs_graphicview.h"
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#include "rs_graphic.h"
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#include "rs_layer.h"
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#include "rs_debug.h"
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/**
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* whether a layer is a construction layer or not
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* construction layers doesn't appear on printout,
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* and have straight lines of infinite length
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*
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* @author Armin Stebich
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*/
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LC_ActionLayersToggleConstruction::LC_ActionLayersToggleConstruction(
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RS_EntityContainer& container,
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RS_GraphicView& graphicView,
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RS_Layer* layer)
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: RS_ActionInterface("Toggle Construction Layer", container, graphicView)
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, a_layer(layer)
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{}
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void LC_ActionLayersToggleConstruction::trigger() {
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RS_DEBUG->print("toggle layer construction");
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if (graphic) {
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RS_LayerList* ll = graphic->getLayerList();
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unsigned cnt = 0;
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// toggle selected layers
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for (auto layer: *ll) {
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if (!layer) continue;
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if (!layer->isVisibleInLayerList()) continue;
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if (!layer->isSelectedInLayerList()) continue;
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graphic->toggleLayerConstruction(layer);
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deselectEntities(layer);
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cnt++;
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}
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// if there wasn't selected layers, toggle active layer
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if (!cnt) {
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graphic->toggleLayerConstruction(a_layer);
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deselectEntities(a_layer);
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}
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}
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finish(false);
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}
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void LC_ActionLayersToggleConstruction::init(int status) {
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RS_ActionInterface::init(status);
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trigger();
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}
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void LC_ActionLayersToggleConstruction::deselectEntities(RS_Layer* layer)
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{
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if (!layer) return;
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for(auto e: *container){
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if (e && e->isVisible() && e->getLayer() == layer) {
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if (graphicView) {
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graphicView->deleteEntity(e);
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}
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if (graphicView) {
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graphicView->drawEntity(e);
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}
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}
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}
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}
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// EOF
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