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lib/engine/rs_layer.cpp
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233
lib/engine/rs_layer.cpp
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/****************************************************************************
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**
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** This file is part of the LibreCAD project, a 2D CAD program
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**
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** Copyright (C) 2015 A. Stebich (librecad@mail.lordofbikes.de)
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** Copyright (C) 2010 R. van Twisk (librecad@rvt.dds.nl)
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** Copyright (C) 2001-2003 RibbonSoft. All rights reserved.
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**
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**
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** This file may be distributed and/or modified under the terms of the
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** GNU General Public License version 2 as published by the Free Software
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** Foundation and appearing in the file gpl-2.0.txt included in the
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** packaging of this file.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program; if not, write to the Free Software
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** Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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**
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** This copyright notice MUST APPEAR in all copies of the script!
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**
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**********************************************************************/
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#include <iostream>
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#include <QString>
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#include "rs_layer.h"
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RS_LayerData::RS_LayerData(const QString& name,
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const RS_Pen& pen,
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bool frozen,
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bool locked):
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name(name)
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,pen(pen)
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,frozen(frozen)
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,locked(locked)
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{
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}
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/**
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* Constructor.
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*/
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RS_Layer::RS_Layer(const QString& name):
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data(name, RS_Pen(Qt::black, RS2::Width00,RS2::SolidLine), false, false)
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{
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}
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RS_Layer* RS_Layer::clone() const{
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return new RS_Layer(*this);
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}
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/** sets a new name for this layer. */
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void RS_Layer::setName(const QString& name) {
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data.name = name;
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}
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/** @return the name of this layer. */
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QString RS_Layer::getName() const {
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return data.name;
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}
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/** sets the default pen for this layer. */
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void RS_Layer::setPen(const RS_Pen& pen) {
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data.pen = pen;
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}
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/** @return default pen for this layer. */
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RS_Pen RS_Layer::getPen() const {
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return data.pen;
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}
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/**
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* @retval true if this layer is frozen (invisible)
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* @retval false if this layer isn't frozen (visible)
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*/
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bool RS_Layer::isFrozen() const {
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return data.frozen;
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//getFlag(RS2::FlagFrozen);
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}
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/**
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* @retval true the layer has been converted already
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* @retval false the layer still needs to be converted
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*/
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bool RS_Layer::isConverted() const {
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return data.converted;
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}
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/**
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* Sets the converted flag
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*/
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void RS_Layer::setConverted(bool c) {
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data.converted = c;
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}
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/**
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* Toggles the visibility of this layer.
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* Freezes the layer if it's not frozen, thaws the layer otherwise
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*/
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void RS_Layer::toggle() {
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//toggleFlag(RS2::FlagFrozen);
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data.frozen = !data.frozen;
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}
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/**
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* (De-)freezes this layer.
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*
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* @param freeze true: freeze, false: defreeze
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*/
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void RS_Layer::freeze(bool freeze) {
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data.frozen = freeze;
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}
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/**
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* Toggles the lock of this layer.
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*/
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void RS_Layer::toggleLock() {
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//toggleFlag(RS2::FlagFrozen);
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data.locked = !data.locked;
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}
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/**
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* Toggles printing of this layer on / off.
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*/
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void RS_Layer::togglePrint() {
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data.print = !data.print;
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}
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/**
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* Toggles construction attribute of this layer on / off.
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*/
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void RS_Layer::toggleConstruction() {
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data.construction = !data.construction;
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}
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/**
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* Locks/Unlocks this layer.
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*
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* @param l true: lock, false: unlock
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*/
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void RS_Layer::lock(bool l) {
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data.locked = l;
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}
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/**
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* return the LOCK state of the Layer
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*/
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bool RS_Layer::isLocked() const{
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return data.locked;
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}
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/**
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* set visibility of layer in layer list
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*
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* @param l true: visible, false: invisible
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*/
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void RS_Layer::visibleInLayerList(bool l) {
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data.visibleInLayerList = l;
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}
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/**
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* return the visibility of the Layer in layer list
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*/
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bool RS_Layer::isVisibleInLayerList() const{
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return data.visibleInLayerList;
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}
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/**
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* set selection state of the layer in layer list
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*
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* @param val true: selected, false: deselected
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*/
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void RS_Layer::selectedInLayerList(bool val) {
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data.selectedInLayerList = val;
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}
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/**
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* return selection state of the layer in layer list
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*/
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bool RS_Layer::isSelectedInLayerList() const {
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return data.selectedInLayerList;
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}
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/**
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* set the PRINT state of the Layer
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*
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* @param print true: print layer, false: don't print layer
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*/
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bool RS_Layer::setPrint( const bool print) {
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return data.print = print;
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}
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/**
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* return the PRINT state of the Layer
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*/
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bool RS_Layer::isPrint() const{
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return data.print;
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}
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/**
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* whether the layer is a construction layer
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* The construction layer property is stored
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* in extended data in the DXF layer table
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*/
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bool RS_Layer::isConstruction() const{
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return data.construction;
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}
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/**
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* set the construction attribute for the layer
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*
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* @param construction true: infinite lines, false: normal layer
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*/
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bool RS_Layer::setConstruction( const bool construction){
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data.construction = construction;
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return construction;
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}
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/**
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* Dumps the layers data to stdout.
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*/
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std::ostream& operator << (std::ostream& os, const RS_Layer& l) {
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os << " name: " << l.getName().toLatin1().data()
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<< " pen: " << l.getPen()
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<< " frozen: " << (int)l.isFrozen()
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<< " address: " << &l
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<< std::endl;
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return os;
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}
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