/**************************************************************************** ** * Toggle whether a layer is a construction layer * Construction layer doesn't appear on printout * and have straight lines of infinite length Copyright (C) 2015 A. Stebich (librecad@mail.lordofbikes.de) Copyright (C) 2011 Dongxu Li (dongxuli2011@gmail.com) Copyright (C) 2011 R. van Twisk (librecad@rvt.dds.nl) This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. **********************************************************************/ #include "lc_actionlayerstoggleconstruction.h" #include #include "rs_dialogfactory.h" #include "rs_graphicview.h" #include "rs_graphic.h" #include "rs_layer.h" #include "rs_debug.h" /** * whether a layer is a construction layer or not * construction layers doesn't appear on printout, * and have straight lines of infinite length * * @author Armin Stebich */ LC_ActionLayersToggleConstruction::LC_ActionLayersToggleConstruction( RS_EntityContainer& container, RS_GraphicView& graphicView, RS_Layer* layer) : RS_ActionInterface("Toggle Construction Layer", container, graphicView) , a_layer(layer) {} void LC_ActionLayersToggleConstruction::trigger() { RS_DEBUG->print("toggle layer construction"); if (graphic) { RS_LayerList* ll = graphic->getLayerList(); unsigned cnt = 0; // toggle selected layers for (auto layer: *ll) { if (!layer) continue; if (!layer->isVisibleInLayerList()) continue; if (!layer->isSelectedInLayerList()) continue; graphic->toggleLayerConstruction(layer); deselectEntities(layer); cnt++; } // if there wasn't selected layers, toggle active layer if (!cnt) { graphic->toggleLayerConstruction(a_layer); deselectEntities(a_layer); } } finish(false); } void LC_ActionLayersToggleConstruction::init(int status) { RS_ActionInterface::init(status); trigger(); } void LC_ActionLayersToggleConstruction::deselectEntities(RS_Layer* layer) { if (!layer) return; for(auto e: *container){ if (e && e->isVisible() && e->getLayer() == layer) { if (graphicView) { graphicView->deleteEntity(e); } if (graphicView) { graphicView->drawEntity(e); } } } } // EOF