/**************************************************************************** ** ** This file is part of the LibreCAD project, a 2D CAD program ** ** Copyright (C) 2010 R. van Twisk (librecad@rvt.dds.nl) ** Copyright (C) 2014 Dongxu Li (dongxuli2011@gmail.com) ** Copyright (C) 2014 Pavel Krejcir (pavel@pamsoft.cz) This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. **********************************************************************/ #ifndef LC_SPLINEPOINTS_H #define LC_SPLINEPOINTS_H #include #include "rs_atomicentity.h" class QPolygonF; struct RS_LineTypePattern; /** * Holds the data that defines a line. * Few notes about implementation: * When drawing, the spline is defined via splinePoints collection. * However, since we want to allow trimming/cutting the spline, * we cannot guarantee that the shape would stay unchanged after * a part of the spline would be cut off. This would espetially be * obvious after cutting closed splines. So we introduce the "cut" * state. After that, all splinePoints will be deleted except start * and end points, and the controlPoints become the reference points * of that shape. It will be further possible to modify the spline, * but the control points will serve as handles then. */ struct LC_SplinePointsData { /** * Default constructor. Leaves the data object uninitialized. */ LC_SplinePointsData() = default; ~LC_SplinePointsData() = default; LC_SplinePointsData(bool closed, bool cut); bool closed; bool cut; /** points on the spline. */ std::vector splinePoints; std::vector controlPoints; }; std::ostream& operator << (std::ostream& os, const LC_SplinePointsData& ld); /** * Class for a spline entity. * * @author Pavel Krejcir */ class LC_SplinePoints : public RS_AtomicEntity // RS_EntityContainer { private: void drawPattern(RS_Painter* painter, RS_GraphicView* view, double& patternOffset, const RS_LineTypePattern* pat); void drawSimple(RS_Painter* painter, RS_GraphicView* view); void UpdateControlPoints(); void UpdateQuadExtent(const RS_Vector& x1, const RS_Vector& c1, const RS_Vector& x2); int GetNearestQuad(const RS_Vector& coord, double* dist, double* dt) const; RS_Vector GetSplinePointAtDist(double dDist, int iStartSeg, double dStartT, int *piSeg, double *pdt) const; int GetQuadPoints(int iSeg, RS_Vector *pvStart, RS_Vector *pvControl, RS_Vector *pvEnd) const; bool offsetCut(const RS_Vector& coord, const double& distance); bool offsetSpline(const RS_Vector& coord, const double& distance); std::vector offsetTwoSidesSpline(const double& distance) const; std::vector offsetTwoSidesCut(const double& distance) const; LC_SplinePointsData data; public: LC_SplinePoints(RS_EntityContainer* parent, const LC_SplinePointsData& d); RS_Entity* clone() const override; /** @return RS2::EntitySpline */ RS2::EntityType rtti() const override; /** @return false */ bool isEdge() const override; /** @return Copy of data that defines the spline. */ LC_SplinePointsData const& getData() const; LC_SplinePointsData& getData(); /** @return Number of control points. */ size_t getNumberOfControlPoints() const; /** * @retval true if the spline is closed. * @retval false otherwise. */ bool isClosed() const; /** * Sets the closed flag of this spline. */ void setClosed(bool c); void update() override; RS_VectorSolutions getRefPoints() const override; /** @return Start point of the entity */ RS_Vector getStartpoint() const override; /** @return End point of the entity */ RS_Vector getEndpoint() const override; /** Sets the startpoint */ //void setStartpoint(RS_Vector s) { // data.startpoint = s; // calculateBorders(); //} /** Sets the endpoint */ //void setEndpoint(RS_Vector e) { // data.endpoint = e; // calculateBorders(); //} double getDirection1() const override; double getDirection2() const override; //void moveStartpoint(const RS_Vector& pos) override; //void moveEndpoint(const RS_Vector& pos) override; //RS2::Ending getTrimPoint(const RS_Vector& coord, // const RS_Vector& trimPoint); //void reverse() override; /** @return the center point of the line. */ //RS_Vector getMiddlePoint() { // return (data.startpoint + data.endpoint)/2.0; //} //bool hasEndpointsWithinWindow(RS_Vector v1, RS_Vector v2) override; /** * @return The length of the line. */ double getLength() const override; /** * @return The angle of the line (from start to endpoint). */ //double getAngle1() { // return data.startpoint.angleTo(data.endpoint); //} /** * @return The angle of the line (from end to startpoint). */ //double getAngle2() { // return data.endpoint.angleTo(data.startpoint); //} RS_VectorSolutions getTangentPoint(const RS_Vector& point) const override; RS_Vector getTangentDirection(const RS_Vector& point) const override; RS_Vector getNearestEndpoint(const RS_Vector& coord, double* dist = nullptr) const override; /** * @brief getNearestPointOnEntity * @param coord * @param onEntity, unused, because current implementation finds the nearest point on the spline * @param dist * @param entity * @return */ RS_Vector getNearestPointOnEntity(const RS_Vector& coord, bool onEntity = true, double* dist = nullptr, RS_Entity** entity = nullptr) const override; // RS_Vector getNearestCenter(const RS_Vector& coord, // double* dist = nullptr) const; RS_Vector getNearestMiddle(const RS_Vector& coord, double* dist = nullptr, int middlePoints = 1) const override; RS_Vector getNearestDist(double distance, const RS_Vector& coord, double* dist = nullptr) const override; //RS_Vector getNearestRef(const RS_Vector& coord, // double* dist = nullptr); double getDistanceToPoint(const RS_Vector& coord, RS_Entity** entity = nullptr, RS2::ResolveLevel level = RS2::ResolveNone, double solidDist = RS_MAXDOUBLE) const override; bool addPoint(const RS_Vector& v); void removeLastPoint(); void addControlPoint(const RS_Vector& v); void move(const RS_Vector& offset) override; void rotate(const RS_Vector& center, const double& angle) override; void rotate(const RS_Vector& center, const RS_Vector& angleVector) override; void scale(const RS_Vector& center, const RS_Vector& factor) override; void mirror(const RS_Vector& axisPoint1, const RS_Vector& axisPoint2) override; void moveRef(const RS_Vector& ref, const RS_Vector& offset) override; void revertDirection() override; void draw(RS_Painter* painter, RS_GraphicView* view, double& patternOffset) override; std::vector const& getPoints() const; std::vector const& getControlPoints() const; std::vector getStrokePoints() const; friend std::ostream& operator << (std::ostream& os, const LC_SplinePoints& l); void calculateBorders() override; bool offset(const RS_Vector& coord, const double& distance) override; std::vector offsetTwoSides(const double& distance) const override; static RS_VectorSolutions getIntersection(RS_Entity const* e1, RS_Entity const* e2); RS_VectorSolutions getLineIntersect(const RS_Vector& x1, const RS_Vector& x2); void addQuadIntersect(RS_VectorSolutions *pVS, const RS_Vector& x1, const RS_Vector& c1, const RS_Vector& x2); RS_VectorSolutions getSplinePointsIntersect(LC_SplinePoints* l1); RS_VectorSolutions getQuadraticIntersect(RS_Entity const* e1); // we will not enable trimming, maybe in the future //void trimStartpoint(const RS_Vector& pos) override; //void trimEndpoint(const RS_Vector& pos) override; LC_SplinePoints* cut(const RS_Vector& pos); //! \{ getBoundingRect find bounding rectangle for the bezier segment //! \param x1,c1,x2 first/center/last control points //! \return rectangle as a polygon static QPolygonF getBoundingRect(const RS_Vector& x1, const RS_Vector& c1, const RS_Vector& x2); //! \} }; #endif