/**************************************************************************** ** ** This file is part of the LibreCAD project, a 2D CAD program ** ** Copyright (C) 2015 A. Stebich (librecad@mail.lordofbikes.de) ** Copyright (C) 2010 R. van Twisk (librecad@rvt.dds.nl) ** Copyright (C) 2001-2003 RibbonSoft. All rights reserved. ** ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file gpl-2.0.txt included in the ** packaging of this file. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program; if not, write to the Free Software ** Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA ** ** This copyright notice MUST APPEAR in all copies of the script! ** **********************************************************************/ #ifndef RS_LAYER_H #define RS_LAYER_H #ifdef __hpux #include #endif #include #include "rs_pen.h" class QString; /** * Holds the data that defines a layer. */ struct RS_LayerData { RS_LayerData() = default; RS_LayerData(const QString& name, const RS_Pen& pen, bool frozen, bool locked); QString name; //!< Layer name RS_Pen pen; //!< default pen for this layer bool frozen {false}; //!< Frozen flag bool locked {false}; //!< Locked flag bool print {true}; //!< Print flag bool converted {false}; //!< Converted flag (CAM) bool construction {false}; //!< a construction layer has entities of infinite length //!< and will never be printed out bool visibleInLayerList {true}; //!< visible in layer list bool selectedInLayerList {false}; //!< selected in layer list }; /** * Class for representing a layer * * @author Andrew Mustun */ class RS_Layer { public: explicit RS_Layer(const QString& name); //RS_Layer(const char* name); RS_Layer* clone() const; /** sets a new name for this layer. */ void setName(const QString& name); /** @return the name of this layer. */ QString getName() const; /** sets the default pen for this layer. */ void setPen(const RS_Pen& pen); /** @return default pen for this layer. */ RS_Pen getPen() const; /** * @retval true if this layer is frozen (invisible) * @retval false if this layer isn't frozen (visible) */ bool isFrozen() const; /** * @retval true the layer has been converted already * @retval false the layer still needs to be converted */ bool isConverted() const; /** * Sets the converted flag */ void setConverted(bool c); /** * Toggles the visibility of this layer. * Freezes the layer if it's not frozen, thaws the layer otherwise */ void toggle(); /** * (De-)freezes this layer. * * @param freeze true: freeze, false: defreeze */ void freeze(bool freeze); /** * Toggles the lock of this layer. */ void toggleLock(); /** * Toggles printing of this layer on / off. */ void togglePrint(); /** * Toggles construction attribute of this layer on / off. */ void toggleConstruction(); /** * Locks/Unlocks this layer. * * @param l true: lock, false: unlock */ void lock(bool l); /** * return the LOCK state of the Layer */ bool isLocked() const; /** * set visibility of layer in layer list * * @param l true: visible, false: invisible */ void visibleInLayerList(bool l); /** * return the visibility of the Layer in layer list */ bool isVisibleInLayerList() const; /** * set selection state of the layer in layer list * * @param val true: selected, false: deselected */ void selectedInLayerList(bool val); /** * return selection state of the layer in layer list */ bool isSelectedInLayerList() const; /** * set the PRINT state of the Layer * * @param print true: print layer, false: don't print layer */ bool setPrint( const bool print); /** * return the PRINT state of the Layer */ bool isPrint() const; /** * whether the layer is a construction layer * The construction layer property is stored * in extended data in the DXF layer table */ bool isConstruction() const; /** * set the construction attribute for the layer * * @param construction true: infinite lines, false: normal layer */ bool setConstruction( const bool construction); friend std::ostream& operator << (std::ostream& os, const RS_Layer& l); private: //! Layer data RS_LayerData data; }; #endif