/**************************************************************************** ** ** This file is part of the LibreCAD project, a 2D CAD program ** ** Copyright (C) 2010 R. van Twisk (librecad@rvt.dds.nl) ** Copyright (C) 2001-2003 RibbonSoft. All rights reserved. ** ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file gpl-2.0.txt included in the ** packaging of this file. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program; if not, write to the Free Software ** Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA ** ** This copyright notice MUST APPEAR in all copies of the script! ** **********************************************************************/ #include #include "qg_blockdialog.h" #include "rs_blocklist.h" #include "rs_block.h" #include "rs_debug.h" /* * Constructs a QG_BlockDialog as a child of 'parent', with the * name 'name' and widget flags set to 'f'. * * The dialog will by default be modeless, unless you set 'modal' to * true to construct a modal dialog. */ QG_BlockDialog::QG_BlockDialog(QWidget* parent, bool modal, Qt::WindowFlags fl) : QDialog(parent, fl) { setModal(modal); setupUi(this); } /* * Sets the strings of the subwidgets using the current * language. */ void QG_BlockDialog::languageChange() { retranslateUi(this); } void QG_BlockDialog::setBlockList(RS_BlockList* l) { RS_DEBUG->print("QG_BlockDialog::setBlockList"); blockList = l; if (blockList) { RS_Block* block = blockList->getActive(); if (block) { leName->setText(block->getName()); } } } RS_BlockData QG_BlockDialog::getBlockData() { return RS_BlockData(leName->text(), RS_Vector(0.0,0.0), false); } void QG_BlockDialog::validate() { QString name = leName->text(); if (!name.isEmpty()) { if (blockList && !blockList->find(name)) { accept(); } else { QMessageBox::warning( this, tr("Renaming Block"), tr("Could not name block. A block named \"%1\" " "already exists.").arg(leName->text()), QMessageBox::Ok, Qt::NoButton); } } } void QG_BlockDialog::cancel() { leName->setText(""); reject(); }