/**************************************************************************** ** ** This file is part of the LibreCAD project, a 2D CAD program ** ** Copyright (C) 2018 A. Stebich (librecad@mail.lordofbikes.de) ** Copyright (C) 2010 R. van Twisk (librecad@rvt.dds.nl) ** Copyright (C) 2001-2003 RibbonSoft. All rights reserved. ** ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file gpl-2.0.txt included in the ** packaging of this file. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program; if not, write to the Free Software ** Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA ** ** This copyright notice MUST APPEAR in all copies of the script! ** **********************************************************************/ #ifndef RS_UNDO_H #define RS_UNDO_H #include #include class RS_UndoCycle; class RS_Undoable; /** * Undo / redo functionality. The internal undo list consists of * RS_UndoCycle entries. * * @see RS_UndoCycle * @author Andrew Mustun */ class RS_Undo { public: virtual ~RS_Undo() = default; virtual bool undo(); virtual bool redo(); // virtual std::shared_ptr getUndoCycle(); // virtual std::shared_ptr getRedoCycle(); virtual int countUndoCycles(); virtual int countRedoCycles(); virtual bool hasUndoable(); virtual void startUndoCycle(); virtual void addUndoable(RS_Undoable* u); virtual void endUndoCycle(); /** * Must be overwritten by the implementing class and delete * the given Undoable (unrecoverable). This method is called * for Undoables that are no longer in the undo buffer. */ virtual void removeUndoable(RS_Undoable* u) = 0; /** *\brief enable/disable redo/undo buttons in main application window *\author: Dongxu Li **/ void setGUIButtons() const; friend std::ostream& operator << (std::ostream& os, RS_Undo& a); static bool test(); private: void addUndoCycle(std::shared_ptr const& i); //! List of undo list items. every item is something that can be undone. std::vector> undoList; /** * Index that points to the current position in the undo list. * The item it points on will be undone the next time undo is called. * The item after will be redone (if there is an item) when redo * is called. */ int undoPointer = -1; /** * Current undo cycle. */ std::shared_ptr currentCycle {nullptr}; int refCount {0}; ///< reference counter for nested start/end calls }; /** * Stub for testing the RS_Undo class. */ #ifdef RS_TEST class RS_UndoStub : public RS_Undo { virtual void removeUndoable(RS_Undoable* u) { delete u; u = NULL; } }; #endif #endif