Files
newspark110/lib/gui/rs_painter.cpp
Chenwenxuan edac2715f0 init
2024-03-06 14:54:30 +08:00

164 lines
5.0 KiB
C++

/****************************************************************************
**
** This file is part of the LibreCAD project, a 2D CAD program
**
** Copyright (C) 2010 R. van Twisk (librecad@rvt.dds.nl)
** Copyright (C) 2001-2003 RibbonSoft. All rights reserved.
**
**
** This file may be distributed and/or modified under the terms of the
** GNU General Public License version 2 as published by the Free Software
** Foundation and appearing in the file gpl-2.0.txt included in the
** packaging of this file.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program; if not, write to the Free Software
** Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
**
** This copyright notice MUST APPEAR in all copies of the script!
**
**********************************************************************/
#include<cmath>
#include<QPolygon>
#include "rs_pen.h"
#include "rs_color.h"
#include "rs_painter.h"
#include "rs_math.h"
#include "rs_debug.h"
void RS_Painter::createArc(QPolygon& pa,
const RS_Vector& cp, double radius,
double a1, double a2,
bool reversed) {
if (radius<1.0e-6) {
RS_DEBUG->print(RS_Debug::D_WARNING,
"RS_Painter::createArc: invalid radius: %f", radius);
return;
}
double aStep=fabs(2.0/radius); // Angle Step (rad)
if(aStep>=0.5) aStep=0.5;
if(reversed) {
if(a1<=a2+RS_TOLERANCE) a1+=2.*M_PI;
aStep *= -1;
}else{
if(a2<=a1+RS_TOLERANCE) a2+=2.*M_PI;
}
double a; // Current Angle (rad)
// aStep=aStep/2.0;
//if (aStep<0.05) {
// aStep = 0.05;
//}
// less than a pixel long lines:
//if (radius*aStep<1.0) {
// aStep =
//}
//QPointArray pa;
pa.clear();
// pa<<QPoint(toScreenX(cp.x+cos(aStart)*radius), toScreenY(cp.y-sin(aStart)*radius));
double da=fabs(a2-a1);
for(a=a1; fabs(a-a1)<da; a+=aStep) {
pa<<QPoint(toScreenX(cp.x+cos(a)*radius), toScreenY(cp.y-sin(a)*radius));
}
QPoint pt2(toScreenX(cp.x+cos(a2)*radius), toScreenY(cp.y-sin(a2)*radius));
if(pa.size()>0 && pa.last() != pt2) pa<<pt2;
}
void RS_Painter::createEllipse(QPolygon& pa,
const RS_Vector& cp,
double radius1, double radius2,
double angle,
double angle1, double angle2,
bool reversed)
{
const RS_Vector vr(radius1,radius2);
const RS_Vector rvp(radius2,radius1);
const double ab=radius1*radius2;
double ea1=angle1;
double ea2;
double dA=RS_Math::getAngleDifference(angle1, angle2, reversed);
if(dA <= RS_TOLERANCE_ANGLE) {
dA=2.*M_PI;
ea2 =ea1 + dA;
}else
ea2 = ea1 +(reversed?-dA:dA);
const RS_Vector angleVector(-angle);
/*
draw a new line after tangent changes by 0.01 rad
ds^2 = (a^2 sin^2 + b^2 cos^2) da^2
*/
RS_Vector vp(-ea1);
vp.scale(vr);
vp.rotate(angleVector);
vp.move(cp);
// vp.set(cp.x+cos(a1)*radius1,
// cp.y-sin(a1)*radius2);
// vp.rotate(vc, -angle);
pa.clear();
// pa<<QPoint(toScreenX(vp.x),
// toScreenY(vp.y));
// moveTo(toScreenX(vp.x),
// toScreenY(vp.y));
const double minDea=fabs(ea2-ea1)/2048.;
// Arc Counterclockwise:
do {
RS_Vector va(-ea1);
vp=va;
double r2=va.scale(rvp).squared();
if( r2<RS_TOLERANCE15) r2=RS_TOLERANCE15;
double aStep=ab/(r2*sqrt(r2));
if(aStep < minDea) aStep=minDea;
if(aStep > M_PI/4.) aStep=M_PI/4.;
ea1 += reversed?-aStep:aStep;
vp.scale(vr);
vp.rotate(angleVector);
vp.move(cp);
pa<<QPoint(toScreenX(vp.x),
toScreenY(vp.y));
} while(fabs(angle1-ea1)<dA);
vp.set(cos(ea2)*radius1,
-sin(ea2)*radius2);
vp.rotate(angleVector);
vp.move(cp);
pa<<QPoint(toScreenX(vp.x),
toScreenY(vp.y));
}
void RS_Painter::drawRect(const RS_Vector& p1, const RS_Vector& p2) {
drawPolygon(QRect(int(p1.x+0.5), int(p1.y+0.5), int(p2.x - p1.x+0.5), int(p2.y - p1.y+0.5)));
// drawLine(RS_Vector(p1.x, p1.y), RS_Vector(p2.x, p1.y));
// drawLine(RS_Vector(p2.x, p1.y), RS_Vector(p2.x, p2.y));
// drawLine(RS_Vector(p2.x, p2.y), RS_Vector(p1.x, p2.y));
// drawLine(RS_Vector(p1.x, p2.y), RS_Vector(p1.x, p1.y));
}
void RS_Painter::drawHandle(const RS_Vector& p, const RS_Color& c, int size) {
if (size<0) {
size = 2;
}
fillRect((int)(p.x-size), (int)(p.y-size), 2*size, 2*size, c);
}
int RS_Painter::toScreenX(double x) const {
return RS_Math::round(offset.x + x);
}
int RS_Painter::toScreenY(double y) const{
return RS_Math::round(offset.y + y);
}