207 lines
5.0 KiB
C++
207 lines
5.0 KiB
C++
/****************************************************************************
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**
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** This file is part of the LibreCAD project, a 2D CAD program
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**
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** Copyright (C) 2015 A. Stebich (librecad@mail.lordofbikes.de)
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** Copyright (C) 2010 R. van Twisk (librecad@rvt.dds.nl)
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** Copyright (C) 2001-2003 RibbonSoft. All rights reserved.
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**
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**
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** This file may be distributed and/or modified under the terms of the
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** GNU General Public License version 2 as published by the Free Software
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** Foundation and appearing in the file gpl-2.0.txt included in the
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** packaging of this file.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program; if not, write to the Free Software
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** Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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**
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** This copyright notice MUST APPEAR in all copies of the script!
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**
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**********************************************************************/
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#ifndef RS_LAYER_H
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#define RS_LAYER_H
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#ifdef __hpux
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#include <sys/_size_t.h>
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#endif
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#include <iosfwd>
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#include "rs_pen.h"
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class QString;
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/**
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* Holds the data that defines a layer.
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*/
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struct RS_LayerData {
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RS_LayerData() = default;
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RS_LayerData(const QString& name,
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const RS_Pen& pen,
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bool frozen,
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bool locked);
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QString name; //!< Layer name
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RS_Pen pen; //!< default pen for this layer
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bool frozen {false}; //!< Frozen flag
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bool locked {false}; //!< Locked flag
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bool print {true}; //!< Print flag
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bool converted {false}; //!< Converted flag (CAM)
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bool construction {false}; //!< a construction layer has entities of infinite length
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//!< and will never be printed out
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bool visibleInLayerList {true}; //!< visible in layer list
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bool selectedInLayerList {false}; //!< selected in layer list
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};
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/**
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* Class for representing a layer
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*
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* @author Andrew Mustun
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*/
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class RS_Layer {
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public:
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explicit RS_Layer(const QString& name);
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//RS_Layer(const char* name);
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RS_Layer* clone() const;
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/** sets a new name for this layer. */
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void setName(const QString& name);
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/** @return the name of this layer. */
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QString getName() const;
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/** sets the default pen for this layer. */
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void setPen(const RS_Pen& pen);
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/** @return default pen for this layer. */
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RS_Pen getPen() const;
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/**
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* @retval true if this layer is frozen (invisible)
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* @retval false if this layer isn't frozen (visible)
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*/
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bool isFrozen() const;
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/**
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* @retval true the layer has been converted already
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* @retval false the layer still needs to be converted
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*/
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bool isConverted() const;
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/**
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* Sets the converted flag
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*/
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void setConverted(bool c);
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/**
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* Toggles the visibility of this layer.
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* Freezes the layer if it's not frozen, thaws the layer otherwise
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*/
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void toggle();
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/**
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* (De-)freezes this layer.
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*
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* @param freeze true: freeze, false: defreeze
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*/
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void freeze(bool freeze);
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/**
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* Toggles the lock of this layer.
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*/
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void toggleLock();
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/**
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* Toggles printing of this layer on / off.
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*/
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void togglePrint();
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/**
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* Toggles construction attribute of this layer on / off.
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*/
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void toggleConstruction();
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/**
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* Locks/Unlocks this layer.
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*
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* @param l true: lock, false: unlock
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*/
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void lock(bool l);
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/**
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* return the LOCK state of the Layer
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*/
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bool isLocked() const;
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/**
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* set visibility of layer in layer list
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*
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* @param l true: visible, false: invisible
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*/
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void visibleInLayerList(bool l);
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/**
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* return the visibility of the Layer in layer list
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*/
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bool isVisibleInLayerList() const;
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/**
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* set selection state of the layer in layer list
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*
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* @param val true: selected, false: deselected
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*/
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void selectedInLayerList(bool val);
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/**
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* return selection state of the layer in layer list
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*/
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bool isSelectedInLayerList() const;
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/**
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* set the PRINT state of the Layer
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*
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* @param print true: print layer, false: don't print layer
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*/
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bool setPrint( const bool print);
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/**
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* return the PRINT state of the Layer
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*/
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bool isPrint() const;
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/**
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* whether the layer is a construction layer
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* The construction layer property is stored
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* in extended data in the DXF layer table
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*/
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bool isConstruction() const;
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/**
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* set the construction attribute for the layer
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*
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* @param construction true: infinite lines, false: normal layer
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*/
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bool setConstruction( const bool construction);
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friend std::ostream& operator << (std::ostream& os, const RS_Layer& l);
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private:
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//! Layer data
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RS_LayerData data;
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};
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#endif
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