Files
newspark110/ui/forms/qg_cadtoolbarlines.cpp
Chenwenxuan edac2715f0 init
2024-03-06 14:54:30 +08:00

302 lines
7.8 KiB
C++

/****************************************************************************
**
** This file is part of the LibreCAD project, a 2D CAD program
**
** Copyright (C) 2010 R. van Twisk (librecad@rvt.dds.nl)
** Copyright (C) 2001-2003 RibbonSoft. All rights reserved.
**
**
** This file may be distributed and/or modified under the terms of the
** GNU General Public License version 2 as published by the Free Software
** Foundation and appearing in the file gpl-2.0.txt included in the
** packaging of this file.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program; if not, write to the Free Software
** Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
**
** This copyright notice MUST APPEAR in all copies of the script!
**
**********************************************************************/
#include<cassert>
#include<QAction>
#include "qg_cadtoolbarlines.h"
#include "qg_cadtoolbar.h"
#include "qg_actionhandler.h"
/*
* Constructs a QG_CadToolBarLines as a child of 'parent', with the
* name 'name' and widget flags set to 'f'.
*/
QG_CadToolBarLines::QG_CadToolBarLines(QG_CadToolBar* parent, Qt::WindowFlags fl)
:LC_CadToolBarInterface(parent, fl)
{
initToolBars();
}
void QG_CadToolBarLines::addSubActions(const std::vector<QAction*>& actions, bool addGroup)
{
LC_CadToolBarInterface::addSubActions(actions, addGroup);
std::vector<QAction**> const &buttons= {
&bNormal, &bAngle, &bHorizontal, &bVertical, &bRectangle,
&bParallel, &bParallelThrough, &bBisector, &bTangent1, &bTangent2, &bOrthTan,
&bOrthogonal, &bRelAngle, &bPolygon, &bPolygon2, &bFree
};
assert(buttons.size()==actions.size());
for(size_t i=0; i<buttons.size(); ++i)
*buttons[i]=actions[i];
}
void QG_CadToolBarLines::drawLine() {
if (actionHandler) {
actionHandler->slotDrawLine();
}
}
void QG_CadToolBarLines::drawLineAngle() {
if (actionHandler) {
actionHandler->slotDrawLineAngle();
}
}
void QG_CadToolBarLines::drawLineHorizontal() {
if (actionHandler) {
actionHandler->slotDrawLineHorizontal();
}
}
void QG_CadToolBarLines::drawLineHorVert() {
if (actionHandler) {
actionHandler->slotDrawLineHorVert();
}
}
void QG_CadToolBarLines::drawLineVertical() {
if (actionHandler) {
actionHandler->slotDrawLineVertical();
}
}
void QG_CadToolBarLines::drawLineParallel() {
if (actionHandler) {
actionHandler->slotDrawLineParallel();
}
}
void QG_CadToolBarLines::drawLineParallelThrough() {
if (actionHandler) {
actionHandler->slotDrawLineParallelThrough();
}
}
void QG_CadToolBarLines::drawLineRectangle() {
if (actionHandler) {
actionHandler->slotDrawLineRectangle();
}
}
void QG_CadToolBarLines::drawLineBisector() {
if (actionHandler) {
actionHandler->slotDrawLineBisector();
}
}
void QG_CadToolBarLines::drawLineTangent1() {
if (actionHandler) {
actionHandler->slotDrawLineTangent1();
}
}
void QG_CadToolBarLines::drawLineTangent2() {
if (actionHandler) {
actionHandler->slotDrawLineTangent2();
}
}
void QG_CadToolBarLines::drawLineOrthogonal() {
if (actionHandler) {
actionHandler->slotDrawLineOrthogonal();
}
}
void QG_CadToolBarLines::drawLineOrthTan() {
if (actionHandler) {
actionHandler->slotDrawLineOrthTan();
}
}
void QG_CadToolBarLines::drawLineRelAngle() {
if (actionHandler) {
actionHandler->slotDrawLineRelAngle();
}
}
void QG_CadToolBarLines::drawLineFree() {
if (actionHandler) {
actionHandler->slotDrawLineFree();
}
}
void QG_CadToolBarLines::drawLinePolygon() {
if (actionHandler) {
actionHandler->slotDrawLinePolygon();
}
}
void QG_CadToolBarLines::drawLinePolygon2() {
if (actionHandler) {
actionHandler->slotDrawLinePolygon2();
}
}
//restore action from checked
void QG_CadToolBarLines::restoreAction() {
if(!actionHandler) return;
if(!bNormal) return;
if(bNormal->isChecked()) {
actionHandler->slotDrawLine();
return;
}
if(bAngle->isChecked()) {
actionHandler->slotDrawLineAngle();
return;
}
if(bHorizontal->isChecked()) {
actionHandler->slotDrawLineHorizontal();
return;
}
if(bVertical->isChecked()) {
actionHandler->slotDrawLineVertical();
return;
}
if(bRectangle->isChecked()) {
actionHandler->slotDrawLineRectangle();
return;
}
if(bBisector->isChecked()) {
actionHandler->slotDrawLineBisector();
return;
}
if(bParallel->isChecked()) {
actionHandler->slotDrawLineParallel();
return;
}
if(bParallelThrough->isChecked()) {
actionHandler->slotDrawLineParallelThrough();
return;
}
if(bTangent1->isChecked()) {
actionHandler->slotDrawLineTangent1();
return;
}
if(bTangent2->isChecked()) {
actionHandler->slotDrawLineTangent2();
return;
}
if(bOrthTan->isChecked()) {
actionHandler->slotDrawLineOrthTan();
return;
}
if(bOrthogonal->isChecked()) {
actionHandler->slotDrawLineOrthogonal();
return;
}
if(bRelAngle->isChecked()) {
actionHandler->slotDrawLineRelAngle();
return;
}
if(bPolygon->isChecked()) {
actionHandler->slotDrawLinePolygon();
return;
}
if(bPolygon2->isChecked()) {
actionHandler->slotDrawLinePolygon2();
return;
}
if(bFree->isChecked()) {
actionHandler->slotDrawLineFree();
return;
}
//clear all action
m_pHidden->setChecked(true);
RS_ActionInterface* currentAction =actionHandler->getCurrentAction();
if(currentAction ) {
currentAction->finish(false); //finish the action, but do not update toolBar
}
}
void QG_CadToolBarLines::resetToolBar()
{
m_pHidden->setChecked(true);
}
void QG_CadToolBarLines::on_bBack_clicked()
{
finishCurrentAction(true);
LC_CadToolBarInterface::back();
}
void QG_CadToolBarLines::showCadToolBar(RS2::ActionType actionType) {
if(!bNormal) return;
switch(actionType){
case RS2::ActionDrawLine:
bNormal->setChecked(true);
return;
case RS2::ActionDrawLineAngle:
bAngle->setChecked(true);
return;
case RS2::ActionDrawLineBisector:
bBisector->setChecked(true);
return;
case RS2::ActionDrawLineFree:
bFree->setChecked(true);
return;
case RS2::RS2::ActionDrawLineVertical:
bVertical->setChecked(true);
return;
case RS2::ActionDrawLineHorizontal:
bHorizontal->setChecked(true);
return;
case RS2::ActionDrawLineOrthogonal:
bOrthogonal->setChecked(true);
return;
case RS2::ActionDrawLineOrthTan:
bOrthTan->setChecked(true);
return;
case RS2::ActionDrawLineParallel:
bParallel->setChecked(true);
return;
case RS2::ActionDrawLineParallelThrough:
bParallelThrough->setChecked(true);
return;
case RS2::ActionDrawLinePolygonCenCor:
bPolygon->setChecked(true);
return;
case RS2::ActionDrawLinePolygonCorCor:
bPolygon2->setChecked(true);
return;
case RS2::ActionDrawLineRectangle:
bRectangle->setChecked(true);
return;
case RS2::ActionDrawLineRelAngle:
bRelAngle->setChecked(true);
return;
case RS2::ActionDrawLineTangent1:
bTangent1->setChecked(true);
return;
case RS2::ActionDrawLineTangent2:
bTangent2->setChecked(true);
return;
default:
m_pHidden->setChecked(true);
return;
}
}