Files
newspark110/ui/qg_actionhandler.cpp
Chenwenxuan edac2715f0 init
2024-03-06 14:54:30 +08:00

1949 lines
56 KiB
C++

/****************************************************************************
**
** This file is part of the LibreCAD project, a 2D CAD program
**
** Copyright (C) 2015 A. Stebich (librecad@mail.lordofbikes.de)
** Copyright (C) 2010 R. van Twisk (librecad@rvt.dds.nl)
** Copyright (C) 2001-2003 RibbonSoft. All rights reserved.
**
**
** This file may be distributed and/or modified under the terms of the
** GNU General Public License version 2 as published by the Free Software
** Foundation and appearing in the file gpl-2.0.txt included in the
** packaging of this file.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program; if not, write to the Free Software
** Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
**
** This copyright notice MUST APPEAR in all copies of the script!
**
**********************************************************************/
#include<cmath>
#include "qg_actionhandler.h"
#include "rs_dialogfactory.h"
#include "rs_commandevent.h"
#include "rs_commands.h"
#include "rs_actionblocksadd.h"
#include "rs_actionblocksattributes.h"
#include "rs_actionblockscreate.h"
#include "rs_actionblocksedit.h"
#include "rs_actionblockssave.h"
#include "rs_actionblocksexplode.h"
#include "rs_actionblocksfreezeall.h"
#include "rs_actionblocksinsert.h"
#include "rs_actionblocksremove.h"
#include "rs_actionblockstoggleview.h"
#include "rs_actiondimaligned.h"
#include "rs_actiondimangular.h"
#include "rs_actiondimdiametric.h"
#include "rs_actiondimleader.h"
#include "rs_actiondimlinear.h"
#include "rs_actiondimradial.h"
#include "rs_actiondrawarc.h"
#include "rs_actiondrawarc3p.h"
#include "rs_actiondrawarctangential.h"
#include "rs_actiondrawcircle.h"
#include "rs_actiondrawcircle2p.h"
#include "lc_actiondrawcircle2pr.h"
#include "rs_actiondrawcircle3p.h"
#include "rs_actiondrawcircletan1_2p.h"
#include "rs_actiondrawcircletan2_1p.h"
#include "rs_actiondrawcirclecr.h"
#include "rs_actiondrawcircleinscribe.h"
#include "rs_actiondrawcircletan2.h"
#include "rs_actiondrawcircletan3.h"
#include "rs_actiondrawellipseaxis.h"
#include "rs_actiondrawellipsefocipoint.h"
#include "rs_actiondrawellipse4points.h"
#include "rs_actiondrawellipsecenter3points.h"
#include "rs_actiondrawellipseinscribe.h"
#include "rs_actiondrawhatch.h"
#include "rs_actiondrawimage.h"
#include "rs_actiondrawline.h"
#include "rs_actiondrawlineangle.h"
#include "rs_actiondrawlinebisector.h"
#include "rs_actiondrawlinefree.h"
#include "rs_actiondrawlinehorvert.h"
#include "rs_actiondrawlineparallel.h"
#include "rs_actiondrawlineparallelthrough.h"
#include "rs_actiondrawlinepolygon.h"
#include "rs_actiondrawlinepolygon2.h"
#include "lc_actiondrawlinepolygon3.h"
#include "rs_actiondrawlinerectangle.h"
#include "rs_actiondrawlinerelangle.h"
#include "rs_actiondrawlineorthtan.h"
#include "rs_actiondrawlinetangent1.h"
#include "rs_actiondrawlinetangent2.h"
#include "rs_actiondrawmtext.h"
#include "rs_actiondrawpoint.h"
#include "rs_actiondrawspline.h"
#include "lc_actiondrawsplinepoints.h"
#include "rs_actiondrawtext.h"
#include "rs_actioneditcopy.h"
#include "rs_actioneditpaste.h"
#include "rs_actioneditundo.h"
#include "lc_actionfileexportmakercam.h"
#include "rs_actionfilenewtemplate.h"
#include "rs_actionfileopen.h"
#include "rs_actionfilesaveas.h"
#include "rs_actioninfoangle.h"
#include "rs_actioninfoarea.h"
#include "rs_actioninfodist.h"
#include "rs_actioninfodist2.h"
#include "rs_actioninfoinside.h"
#include "rs_actioninfototallength.h"
#include "rs_actionlayersadd.h"
#include "rs_actionlayersedit.h"
#include "rs_actionlayersfreezeall.h"
#include "rs_actionlayerslockall.h"
#include "rs_actionlayersremove.h"
#include "rs_actionlayerstogglelock.h"
#include "rs_actionlayerstoggleview.h"
#include "rs_actionlayerstoggleprint.h"
#include "lc_actionlayerstoggleconstruction.h"
#include "rs_actionlibraryinsert.h"
#include "rs_actionlockrelativezero.h"
#include "rs_actionmodifyattributes.h"
#include "rs_actionmodifybevel.h"
#include "rs_actionmodifycut.h"
#include "rs_actionmodifydelete.h"
#include "rs_actionmodifydeletefree.h"
#include "rs_actionmodifydeletequick.h"
#include "rs_actionmodifyentity.h"
#include "rs_actionmodifyexplodetext.h"
#include "rs_actionmodifymirror.h"
#include "rs_actionmodifymove.h"
#include "rs_actionmodifymoverotate.h"
#include "rs_actionmodifyrevertdirection.h"
#include "rs_actionmodifyrotate.h"
#include "rs_actionmodifyrotate2.h"
#include "rs_actionmodifyround.h"
#include "rs_actionmodifyoffset.h"
#include "rs_actionmodifyscale.h"
#include "rs_actionmodifystretch.h"
#include "rs_actionmodifytrim.h"
#include "rs_actionmodifytrimamount.h"
#include "rs_actionoptionsdrawing.h"
#include "rs_actionselect.h"
#include "rs_actionselectall.h"
#include "rs_actionselectcontour.h"
#include "rs_actionselectintersected.h"
#include "rs_actionselectinvert.h"
#include "rs_actionselectlayer.h"
#include "rs_actionselectsingle.h"
#include "rs_actionselectwindow.h"
#include "rs_actionsetrelativezero.h"
#include "rs_actionsetsnapmode.h"
#include "rs_actionsetsnaprestriction.h"
#include "rs_actionsnapintersectionmanual.h"
#include "rs_actiontoolregeneratedimensions.h"
#include "rs_actionzoomauto.h"
#include "rs_actionzoomin.h"
#include "rs_actionzoompan.h"
#include "rs_actionzoomprevious.h"
#include "rs_actionzoomredraw.h"
#include "rs_actionzoomwindow.h"
#include "rs_actiondrawpolyline.h"
#include "rs_actionpolylineadd.h"
#include "rs_actionpolylineappend.h"
#include "rs_actionpolylinedel.h"
#include "rs_actionpolylinedelbetween.h"
#include "rs_actionpolylinetrim.h"
#include "rs_actionpolylineequidistant.h"
#include "rs_actionpolylinesegment.h"
#include "rs_selection.h"
#include "rs_actionorder.h"
#include "qg_snaptoolbar.h"
#include "rs_debug.h"
#include "rs_layer.h"
#include "rs_settings.h"
/**
* Constructor
*/
QG_ActionHandler::QG_ActionHandler(QObject* parent)
:QObject(parent)
{
RS_DEBUG->print("QG_ActionHandler::QG_ActionHandler");
RS_DEBUG->print("QG_ActionHandler::QG_ActionHandler: OK");
}
/**
* Kills all running selection actions. Called when a selection action
* is launched to reduce confusion.
*/
void QG_ActionHandler::killSelectActions() {
if (view) {
view->killSelectActions();
}
}
void QG_ActionHandler::killAllActions() {
if (view) {
view->killAllActions();
}
}
/**
* @return Current action or NULL.
*/
RS_ActionInterface* QG_ActionHandler::getCurrentAction() {
if (view) {
return view->getCurrentAction();
} else {
return NULL;
}
}
/**
* Sets current action.
*
* @return Pointer to the created action or NULL.
*/
RS_ActionInterface* QG_ActionHandler::setCurrentAction(RS2::ActionType id) {
RS_DEBUG->print("QG_ActionHandler::setCurrentAction()");
RS_ActionInterface* a = NULL;
// view->killAllActions();
RS_DEBUG->print("QC_ActionHandler::setCurrentAction: "
"view = %p, document = %p", view, document);
// only global options are allowed without a document:
if (view==NULL || document==NULL) {
RS_DEBUG->print(RS_Debug::D_WARNING,
"QG_ActionHandler::setCurrentAction: graphic view or "
"document is NULL");
return NULL;
}
auto a_layer = document->getLayerList()->getActive();
switch (id) {
//case RS2::ActionFileNew:
// a = new RS_ActionFileNew(*document, *view);
// break;
case RS2::ActionFileNewTemplate:
a = new RS_ActionFileNewTemplate(*document, *view);
break;
//case RS2::ActionFileSave:
// a = new RS_ActionFileSave(*document, *view);
// break;
//case RS2::ActionFileClose:
// //a = new RS_ActionFileClose(*document, *view);
// break;
//case RS2::ActionFileQuit:
// //a = new RS_ActionFileQuit(*document, *view);
// break;
case RS2::ActionFileOpen:
a = new RS_ActionFileOpen(*document, *view);
break;
case RS2::ActionFileSaveAs:
a = new RS_ActionFileSaveAs(*document, *view);
break;
case RS2::ActionFileExportMakerCam:
a = new LC_ActionFileExportMakerCam(*document, *view);
break;
// Editing actions:
//
case RS2::ActionEditKillAllActions:
if (view) {
// DO we need to call some form of a 'clean' function?
view->killAllActions();
RS_Selection s((RS_EntityContainer&)*document, view);
s.selectAll(false);
RS_DIALOGFACTORY->updateSelectionWidget(document->countSelected(),document->totalSelectedLength());
}
break;
case RS2::ActionEditUndo:
a = new RS_ActionEditUndo(true, *document, *view);
break;
case RS2::ActionEditRedo:
a = new RS_ActionEditUndo(false, *document, *view);
break;
case RS2::ActionEditCut:
if(!document->countSelected()){
a = new RS_ActionSelect(this, *document, *view, RS2::ActionEditCutNoSelect);
break;
}
// fall-through
case RS2::ActionEditCutNoSelect:
a = new RS_ActionEditCopy(false, *document, *view);
break;
case RS2::ActionEditCopy:
if(!document->countSelected()){
a = new RS_ActionSelect(this, *document, *view, RS2::ActionEditCopyNoSelect);
break;
}
// fall-through
case RS2::ActionEditCopyNoSelect:
a = new RS_ActionEditCopy(true, *document, *view);
break;
case RS2::ActionEditPaste:
a = new RS_ActionEditPaste(*document, *view);
break;
case RS2::ActionOrderBottom:
orderType = RS2::ActionOrderBottom;
if(!document->countSelected()){
a = new RS_ActionSelect(this, *document, *view, RS2::ActionOrderNoSelect);
}
else {
a = new RS_ActionOrder(*document, *view, orderType);
}
break;
case RS2::ActionOrderLower:
orderType = RS2::ActionOrderLower;
a = new RS_ActionSelect(this, *document, *view, RS2::ActionOrderNoSelect);
break;
case RS2::ActionOrderRaise:
orderType = RS2::ActionOrderRaise;
a = new RS_ActionSelect(this, *document, *view, RS2::ActionOrderNoSelect);
break;
case RS2::ActionOrderTop:
orderType = RS2::ActionOrderTop;
if(!document->countSelected()){
a = new RS_ActionSelect(this, *document, *view, RS2::ActionOrderNoSelect);
}
else {
a = new RS_ActionOrder(*document, *view, orderType);
}
break;
case RS2::ActionOrderNoSelect:
a = new RS_ActionOrder(*document, *view, orderType);
break;
// Selecting actions:
//
case RS2::ActionSelectSingle:
// view->killSelectActions();
if(getCurrentAction()->rtti() != RS2::ActionSelectSingle) {
a = new RS_ActionSelectSingle(*document, *view,getCurrentAction());
}else{
a=NULL;
}
break;
case RS2::ActionSelectContour:
view->killSelectActions();
a = new RS_ActionSelectContour(*document, *view);
break;
case RS2::ActionSelectAll:
a = new RS_ActionSelectAll(*document, *view, true);
break;
case RS2::ActionDeselectAll:
a = new RS_ActionSelectAll(*document, *view, false);
break;
case RS2::ActionSelectWindow:
view->killSelectActions();
a = new RS_ActionSelectWindow(*document, *view, true);
break;
case RS2::ActionDeselectWindow:
view->killSelectActions();
a = new RS_ActionSelectWindow(*document, *view, false);
break;
case RS2::ActionSelectInvert:
a = new RS_ActionSelectInvert(*document, *view);
break;
case RS2::ActionSelectIntersected:
view->killSelectActions();
a = new RS_ActionSelectIntersected(*document, *view, true);
break;
case RS2::ActionDeselectIntersected:
view->killSelectActions();
a = new RS_ActionSelectIntersected(*document, *view, false);
break;
case RS2::ActionSelectLayer:
view->killSelectActions();
a = new RS_ActionSelectLayer(*document, *view);
break;
// Tool actions:
//
case RS2::ActionToolRegenerateDimensions:
a = new RS_ActionToolRegenerateDimensions(*document, *view);
break;
// Zooming actions:
//
case RS2::ActionZoomIn:
a = new RS_ActionZoomIn(*document, *view, RS2::In, RS2::Both);
break;
case RS2::ActionZoomOut:
a = new RS_ActionZoomIn(*document, *view, RS2::Out, RS2::Both);
break;
case RS2::ActionZoomAuto:
a = new RS_ActionZoomAuto(*document, *view);
break;
case RS2::ActionZoomWindow:
a = new RS_ActionZoomWindow(*document, *view);
break;
case RS2::ActionZoomPan:
a = new RS_ActionZoomPan(*document, *view);
break;
case RS2::ActionZoomPrevious:
a = new RS_ActionZoomPrevious(*document, *view);
break;
case RS2::ActionZoomRedraw:
a = new RS_ActionZoomRedraw(*document, *view);
break;
// Drawing actions:
//
case RS2::ActionDrawPoint:
a = new RS_ActionDrawPoint(*document, *view);
break;
case RS2::ActionDrawLine:
a = new RS_ActionDrawLine(*document, *view);
break;
case RS2::ActionDrawLineAngle:
a = new RS_ActionDrawLineAngle(*document, *view, 0.0, false);
break;
case RS2::ActionDrawLineHorizontal:
a = new RS_ActionDrawLineAngle(*document, *view, 0.0, true,
RS2::ActionDrawLineHorizontal);
break;
case RS2::ActionDrawLineHorVert:
a = new RS_ActionDrawLineHorVert(*document, *view);
break;
case RS2::ActionDrawLineVertical:
a = new RS_ActionDrawLineAngle(*document, *view, M_PI_2, true,
RS2::ActionDrawLineVertical);
break;
case RS2::ActionDrawLineFree:
a = new RS_ActionDrawLineFree(*document, *view);
break;
case RS2::ActionDrawLineParallel:
a= new RS_ActionDrawLineParallel(*document, *view);
a->setActionType(id);
break;
case RS2::ActionDrawLineParallelThrough:
a = new RS_ActionDrawLineParallelThrough(*document, *view);
break;
case RS2::ActionDrawLineRectangle:
a = new RS_ActionDrawLineRectangle(*document, *view);
break;
case RS2::ActionDrawLineBisector:
a = new RS_ActionDrawLineBisector(*document, *view);
break;
case RS2::ActionDrawLineOrthTan:
a = new RS_ActionDrawLineOrthTan(*document, *view);
break;
case RS2::ActionDrawLineTangent1:
a = new RS_ActionDrawLineTangent1(*document, *view);
break;
case RS2::ActionDrawLineTangent2:
a = new RS_ActionDrawLineTangent2(*document, *view);
break;
case RS2::ActionDrawLineOrthogonal:
a = new RS_ActionDrawLineRelAngle(*document, *view, M_PI_2, true);
break;
case RS2::ActionDrawLineRelAngle:
a = new RS_ActionDrawLineRelAngle(*document, *view, M_PI_2, false);
break;
case RS2::ActionDrawPolyline:
a = new RS_ActionDrawPolyline(*document, *view);
break;
case RS2::ActionPolylineAdd:
a = new RS_ActionPolylineAdd(*document, *view);
break;
case RS2::ActionPolylineAppend:
a = new RS_ActionPolylineAppend(*document, *view);
break;
case RS2::ActionPolylineDel:
a = new RS_ActionPolylineDel(*document, *view);
break;
case RS2::ActionPolylineDelBetween:
a = new RS_ActionPolylineDelBetween(*document, *view);
break;
case RS2::ActionPolylineTrim:
a = new RS_ActionPolylineTrim(*document, *view);
break;
case RS2::ActionPolylineEquidistant:
a = new RS_ActionPolylineEquidistant(*document, *view);
break;
case RS2::ActionPolylineSegment:
a = new RS_ActionPolylineSegment(*document, *view);
break;
case RS2::ActionDrawLinePolygonCenCor:
a = new RS_ActionDrawLinePolygonCenCor(*document, *view);
break;
case RS2::ActionDrawLinePolygonCenTan: //20161223 added by txmy
a = new LC_ActionDrawLinePolygonCenTan(*document, *view);
break;
case RS2::ActionDrawLinePolygonCorCor:
a = new RS_ActionDrawLinePolygonCorCor(*document, *view);
break;
case RS2::ActionDrawCircle:
a = new RS_ActionDrawCircle(*document, *view);
break;
case RS2::ActionDrawCircleCR:
a = new RS_ActionDrawCircleCR(*document, *view);
break;
case RS2::ActionDrawCircle2P:
a = new RS_ActionDrawCircle2P(*document, *view);
break;
case RS2::ActionDrawCircle2PR:
a = new LC_ActionDrawCircle2PR(*document, *view);
break;
case RS2::ActionDrawCircle3P:
a = new RS_ActionDrawCircle3P(*document, *view);
break;
case RS2::ActionDrawCircleTan1_2P:
a = new RS_ActionDrawCircleTan1_2P(*document, *view);
break;
case RS2::ActionDrawCircleTan2_1P:
a = new RS_ActionDrawCircleTan2_1P(*document, *view);
break;
case RS2::ActionDrawCircleParallel:
a= new RS_ActionDrawLineParallel(*document, *view);
a->setActionType(id);
break;
case RS2::ActionDrawCircleInscribe:
a = new RS_ActionDrawCircleInscribe(*document, *view);
break;
case RS2::ActionDrawCircleTan2:
a = new RS_ActionDrawCircleTan2(*document, *view);
break;
case RS2::ActionDrawCircleTan3:
a = new RS_ActionDrawCircleTan3(*document, *view);
break;
case RS2::ActionDrawArc:
a = new RS_ActionDrawArc(*document, *view);
break;
case RS2::ActionDrawArc3P:
a = new RS_ActionDrawArc3P(*document, *view);
break;
case RS2::ActionDrawArcParallel:
a= new RS_ActionDrawLineParallel(*document, *view);
a->setActionType(id);
break;
case RS2::ActionDrawArcTangential:
a = new RS_ActionDrawArcTangential(*document, *view);
break;
case RS2::ActionDrawEllipseAxis:
a = new RS_ActionDrawEllipseAxis(*document, *view, false);
a->setActionType(id);
break;
case RS2::ActionDrawEllipseArcAxis:
a = new RS_ActionDrawEllipseAxis(*document, *view, true);
a->setActionType(id);
break;
case RS2::ActionDrawEllipseFociPoint:
a = new RS_ActionDrawEllipseFociPoint(*document, *view);
break;
case RS2::ActionDrawEllipse4Points:
a = new RS_ActionDrawEllipse4Points(*document, *view);
break;
case RS2::ActionDrawEllipseCenter3Points:
a = new RS_ActionDrawEllipseCenter3Points(*document, *view);
break;
case RS2::ActionDrawEllipseInscribe:
a = new RS_ActionDrawEllipseInscribe(*document, *view);
break;
case RS2::ActionDrawSpline:
a = new RS_ActionDrawSpline(*document, *view);
break;
case RS2::ActionDrawSplinePoints:
a = new LC_ActionDrawSplinePoints(*document, *view);
break;
case RS2::ActionDrawMText:
a = new RS_ActionDrawMText(*document, *view);
break;
case RS2::ActionDrawText:
a = new RS_ActionDrawText(*document, *view);
break;
case RS2::ActionDrawHatch:
if(!document->countSelected())
{
a = new RS_ActionSelect(this, *document, *view, RS2::ActionDrawHatchNoSelect);
break;
}
// fall-through
case RS2::ActionDrawHatchNoSelect:
a = new RS_ActionDrawHatch(*document, *view);
break;
case RS2::ActionDrawImage:
a = new RS_ActionDrawImage(*document, *view);
break;
// Dimensioning actions:
//
case RS2::ActionDimAligned:
a = new RS_ActionDimAligned(*document, *view);
break;
case RS2::ActionDimLinear:
a = new RS_ActionDimLinear(*document, *view);
break;
case RS2::ActionDimLinearHor:
a = new RS_ActionDimLinear(*document, *view, 0.0, true, RS2::ActionDimLinearHor);
break;
case RS2::ActionDimLinearVer:
a = new RS_ActionDimLinear(*document, *view, M_PI_2, true, RS2::ActionDimLinearVer);
break;
case RS2::ActionDimRadial:
a = new RS_ActionDimRadial(*document, *view);
break;
case RS2::ActionDimDiametric:
a = new RS_ActionDimDiametric(*document, *view);
break;
case RS2::ActionDimAngular:
a = new RS_ActionDimAngular(*document, *view);
break;
case RS2::ActionDimLeader:
a = new RS_ActionDimLeader(*document, *view);
break;
// Modifying actions:
//
case RS2::ActionModifyAttributes:
if(!document->countSelected()){
a = new RS_ActionSelect(this, *document, *view, RS2::ActionModifyAttributesNoSelect);
break;
}
// fall-through
case RS2::ActionModifyAttributesNoSelect:
a = new RS_ActionModifyAttributes(*document, *view);
break;
case RS2::ActionModifyDelete:
a = new RS_ActionSelect(this, *document, *view, RS2::ActionModifyDeleteNoSelect);
break;
case RS2::ActionModifyDeleteNoSelect:
a = new RS_ActionModifyDelete(*document, *view);
break;
case RS2::ActionModifyDeleteQuick:
a = new RS_ActionSelect(this, *document, *view, RS2::ActionModifyDeleteQuick);
break;
case RS2::ActionModifyDeleteFree:
a = new RS_ActionModifyDeleteFree(*document, *view);
break;
case RS2::ActionModifyMove:
if(!document->countSelected()){
a = new RS_ActionSelect(this, *document, *view, RS2::ActionModifyMoveNoSelect);
break;
}
// fall-through
case RS2::ActionModifyMoveNoSelect:
a = new RS_ActionModifyMove(*document, *view);
break;
case RS2::ActionModifyRevertDirection:
if(!document->countSelected()){
a = new RS_ActionSelect(this, *document, *view, RS2::ActionModifyRevertDirectionNoSelect);
break;
}
// fall-through
case RS2::ActionModifyRevertDirectionNoSelect:
a = new RS_ActionModifyRevertDirection(*document, *view);
break;
case RS2::ActionModifyRotate:
if(!document->countSelected()){
a = new RS_ActionSelect(this, *document, *view, RS2::ActionModifyRotateNoSelect);
break;
}
// fall-through
case RS2::ActionModifyRotateNoSelect:
a = new RS_ActionModifyRotate(*document, *view);
break;
case RS2::ActionModifyScale:
if(!document->countSelected()){
a = new RS_ActionSelect(this, *document, *view, RS2::ActionModifyScaleNoSelect);
break;
}
// fall-through
case RS2::ActionModifyScaleNoSelect:
a = new RS_ActionModifyScale(*document, *view);
break;
case RS2::ActionModifyMirror:
if(!document->countSelected()){
a = new RS_ActionSelect(this, *document, *view, RS2::ActionModifyMirrorNoSelect);
break;
}
// fall-through
case RS2::ActionModifyMirrorNoSelect:
a = new RS_ActionModifyMirror(*document, *view);
break;
case RS2::ActionModifyMoveRotate:
if(!document->countSelected()){
a = new RS_ActionSelect(this, *document, *view, RS2::ActionModifyMoveRotateNoSelect);
break;
}
// fall-through
case RS2::ActionModifyMoveRotateNoSelect:
a = new RS_ActionModifyMoveRotate(*document, *view);
break;
case RS2::ActionModifyRotate2:
if(!document->countSelected()){
a = new RS_ActionSelect(this, *document, *view, RS2::ActionModifyRotate2NoSelect);
break;
}
// fall-through
case RS2::ActionModifyRotate2NoSelect:
a = new RS_ActionModifyRotate2(*document, *view);
break;
case RS2::ActionModifyEntity:
a = new RS_ActionModifyEntity(*document, *view);
break;
case RS2::ActionModifyTrim:
a = new RS_ActionModifyTrim(*document, *view, false);
a->setActionType(id);
break;
case RS2::ActionModifyTrim2:
a = new RS_ActionModifyTrim(*document, *view, true);
a->setActionType(id);
break;
case RS2::ActionModifyTrimAmount:
a = new RS_ActionModifyTrimAmount(*document, *view);
break;
case RS2::ActionModifyCut:
a = new RS_ActionModifyCut(*document, *view);
break;
case RS2::ActionModifyStretch:
a = new RS_ActionModifyStretch(*document, *view);
break;
case RS2::ActionModifyBevel:
a = new RS_ActionModifyBevel(*document, *view);
break;
case RS2::ActionModifyRound:
a = new RS_ActionModifyRound(*document, *view);
break;
case RS2::ActionModifyOffset:
{
auto allowedOffsetTypes={RS2::EntityArc, RS2::EntityCircle, RS2::EntityLine, RS2::EntityPolyline};
if(!document->countSelected(true, allowedOffsetTypes)){
a = new RS_ActionSelect(this, *document, *view,RS2::ActionModifyOffsetNoSelect, allowedOffsetTypes);
break;
}
}
// fall-through
case RS2::ActionModifyOffsetNoSelect:
a = new RS_ActionModifyOffset(*document, *view);
break;
case RS2::ActionModifyExplodeText:
if(!document->countSelected(false, {RS2::EntityText, RS2::EntityMText})){
a = new RS_ActionSelect(this, *document, *view, RS2::ActionModifyExplodeTextNoSelect);
break;
}
// fall-through
case RS2::ActionModifyExplodeTextNoSelect:
a = new RS_ActionModifyExplodeText(*document, *view);
break;
// Snapping actions:
//
case RS2::ActionSnapFree:
// a = new RS_ActionSetSnapMode(*document, *view, RS2::SnapFree);
slotSnapFree();
break;
case RS2::ActionSnapCenter:
// a = new RS_ActionSetSnapMode(*document, *view, RS2::SnapCenter);
slotSnapCenter();
break;
case RS2::ActionSnapDist:
slotSnapDist();
// a = new RS_ActionSetSnapMode(*document, *view, RS2::SnapDist);
break;
case RS2::ActionSnapEndpoint:
slotSnapEndpoint();
// a = new RS_ActionSetSnapMode(*document, *view, RS2::SnapEndpoint);
break;
case RS2::ActionSnapGrid:
slotSnapGrid();
// a = new RS_ActionSetSnapMode(*document, *view, RS2::SnapGrid);
break;
case RS2::ActionSnapIntersection:
slotSnapIntersection();
// a = new RS_ActionSetSnapMode(*document, *view, RS2::SnapIntersection);
break;
case RS2::ActionSnapMiddle:
slotSnapMiddle();
// a = new RS_ActionSetSnapMode(*document, *view, RS2::SnapMiddle);
break;
case RS2::ActionSnapOnEntity:
slotSnapOnEntity();
// a = new RS_ActionSetSnapMode(*document, *view, RS2::SnapOnEntity);
break;
// case RS2::ActionSnapIntersectionManual:
// a = new RS_ActionSnapIntersectionManual(*document, *view);
// break;
// Snap restriction actions:
//
case RS2::ActionRestrictNothing:
slotRestrictNothing();
// a = new RS_ActionSetSnapRestriction(*document, *view, RS2::RestrictNothing);
break;
case RS2::ActionRestrictOrthogonal:
slotRestrictOrthogonal();
// a = new RS_ActionSetSnapRestriction(*document, *view, RS2::RestrictOrthogonal);
break;
case RS2::ActionRestrictHorizontal:
slotRestrictHorizontal();
// a = new RS_ActionSetSnapRestriction(*document, *view, RS2::RestrictHorizontal);
break;
case RS2::ActionRestrictVertical:
slotRestrictVertical();
// a = new RS_ActionSetSnapRestriction(*document, *view, RS2::RestrictVertical);
break;
// Relative zero:
//
case RS2::ActionSetRelativeZero:
a = new RS_ActionSetRelativeZero(*document, *view);
break;
case RS2::ActionLockRelativeZero:
a = new RS_ActionLockRelativeZero(*document, *view, true);
break;
case RS2::ActionUnlockRelativeZero:
a = new RS_ActionLockRelativeZero(*document, *view, false);
break;
// Info actions:
//
case RS2::ActionInfoInside:
a = new RS_ActionInfoInside(*document, *view);
break;
case RS2::ActionInfoDist:
a = new RS_ActionInfoDist(*document, *view);
break;
case RS2::ActionInfoDist2:
a = new RS_ActionInfoDist2(*document, *view);
break;
case RS2::ActionInfoAngle:
a = new RS_ActionInfoAngle(*document, *view);
break;
case RS2::ActionInfoTotalLength:
if(!document->countSelected()){
a = new RS_ActionSelect(this, *document, *view, RS2::ActionInfoTotalLengthNoSelect);
break;
}
// fall-through
case RS2::ActionInfoTotalLengthNoSelect:
a = new RS_ActionInfoTotalLength(*document, *view);
break;
case RS2::ActionInfoArea:
a = new RS_ActionInfoArea(*document, *view);
break;
// Layer actions:
//
case RS2::ActionLayersDefreezeAll:
a = new RS_ActionLayersFreezeAll(false, *document, *view);
break;
case RS2::ActionLayersFreezeAll:
a = new RS_ActionLayersFreezeAll(true, *document, *view);
break;
case RS2::ActionLayersUnlockAll:
a = new RS_ActionLayersLockAll(false, *document, *view);
break;
case RS2::ActionLayersLockAll:
a = new RS_ActionLayersLockAll(true, *document, *view);
break;
case RS2::ActionLayersAdd:
a = new RS_ActionLayersAdd(*document, *view);
break;
case RS2::ActionLayersRemove:
a = new RS_ActionLayersRemove(*document, *view);
break;
case RS2::ActionLayersEdit:
a = new RS_ActionLayersEdit(*document, *view);
break;
case RS2::ActionLayersToggleView:
a = new RS_ActionLayersToggleView(*document, *view, a_layer);
break;
case RS2::ActionLayersToggleLock:
a = new RS_ActionLayersToggleLock(*document, *view, a_layer);
break;
case RS2::ActionLayersTogglePrint:
a = new RS_ActionLayersTogglePrint(*document, *view, a_layer);
break;
case RS2::ActionLayersToggleConstruction:
a = new LC_ActionLayersToggleConstruction(*document, *view, a_layer);
break;
// Block actions:
//
case RS2::ActionBlocksDefreezeAll:
a = new RS_ActionBlocksFreezeAll(false, *document, *view);
break;
case RS2::ActionBlocksFreezeAll:
a = new RS_ActionBlocksFreezeAll(true, *document, *view);
break;
case RS2::ActionBlocksAdd:
a = new RS_ActionBlocksAdd(*document, *view);
break;
case RS2::ActionBlocksRemove:
a = new RS_ActionBlocksRemove(*document, *view);
break;
case RS2::ActionBlocksAttributes:
a = new RS_ActionBlocksAttributes(*document, *view);
break;
case RS2::ActionBlocksEdit:
a = new RS_ActionBlocksEdit(*document, *view);
break;
case RS2::ActionBlocksSave:
a = new RS_ActionBlocksSave(*document, *view);
break;
case RS2::ActionBlocksInsert:
a = new RS_ActionBlocksInsert(*document, *view);
break;
case RS2::ActionBlocksToggleView:
a = new RS_ActionBlocksToggleView(*document, *view);
break;
case RS2::ActionBlocksCreate:
if(!document->countSelected()){
a = new RS_ActionSelect(this, *document, *view, RS2::ActionBlocksCreateNoSelect);
break;
}
// fall-through
case RS2::ActionBlocksCreateNoSelect:
a = new RS_ActionBlocksCreate(*document, *view);
break;
case RS2::ActionBlocksExplode:
if(!document->countSelected(true, {RS2::EntityBlock})){
a = new RS_ActionSelect(this, *document, *view, RS2::ActionBlocksExplodeNoSelect);
break;
}
// fall-through
case RS2::ActionBlocksExplodeNoSelect:
a = new RS_ActionBlocksExplode(*document, *view);
break;
// library browser:
//
case RS2::ActionLibraryInsert:
a = new RS_ActionLibraryInsert(*document, *view);
break;
// options:
//
//case RS2::ActionOptionsGeneral:
// a = new RS_ActionOptionsGeneral(*document, *view);
// break;
case RS2::ActionOptionsDrawing:
a = new RS_ActionOptionsDrawing(*document, *view);
break;
default:
RS_DEBUG->print(RS_Debug::D_WARNING,
"QG_ActionHandler::setCurrentAction():"
"No such action found.");
break;
}
if (a) {
view->setCurrentAction(a);
}
RS_DEBUG->print("QG_ActionHandler::setCurrentAction(): OK");
return a;
}
/**
* @return Available commands of the application or the current action.
*/
QStringList QG_ActionHandler::getAvailableCommands() {
RS_ActionInterface* currentAction = getCurrentAction();
if (currentAction) {
return currentAction->getAvailableCommands();
} else {
QStringList cmd;
cmd += "line";
cmd += "rectangle";
return cmd;
}
}
//get snap mode from snap toolbar
RS_SnapMode QG_ActionHandler::getSnaps()
{
if (snap_toolbar) {
return snap_toolbar->getSnaps();
}
//return a free snap mode
return RS_SnapMode();
}
/**
* Launches the command represented by the given keycode if possible.
*
* @return true: the command was recognized.
* false: the command is not known and was probably intended for a
* running action.
*/
bool QG_ActionHandler::keycode(const QString& code) {
RS_DEBUG->print("QG_ActionHandler::keycode()");
// pass keycode on to running action:
//RS_keycodeEvent e(cmd);
//if (view) {
// view->keycodeEvent(&e);
//}
// if the current action can't deal with the keycode,
// it might be intended to launch a new keycode
//if (!e.isAccepted()) {
// keycode for new action:
RS2::ActionType type = RS_COMMANDS->keycodeToAction(code);
if (type!=RS2::ActionNone) {
// some actions require special handling (GUI update):
switch (type) {
case RS2::ActionSnapFree:
slotSnapFree();
break;
case RS2::ActionSnapCenter:
slotSnapCenter();
break;
case RS2::ActionSnapDist:
slotSnapDist();
break;
case RS2::ActionSnapEndpoint:
slotSnapEndpoint();
break;
case RS2::ActionSnapGrid:
slotSnapGrid();
break;
case RS2::ActionSnapIntersection:
slotSnapIntersection();
break;
case RS2::ActionSnapMiddle:
slotSnapMiddle();
break;
case RS2::ActionSnapOnEntity:
slotSnapOnEntity();
break;
case RS2::ActionSnapIntersectionManual:
slotSnapIntersectionManual();
break;
case RS2::ActionRestrictNothing:
slotRestrictNothing();
break;
case RS2::ActionRestrictOrthogonal:
slotRestrictOrthogonal();
break;
case RS2::ActionRestrictHorizontal:
slotRestrictHorizontal();
break;
case RS2::ActionRestrictVertical:
slotRestrictVertical();
break;
default:
setCurrentAction(type);
break;
}
return true;
}
//}
return false;
}
/**
* toggle snap modes when calling from command line
**/
bool QG_ActionHandler::commandLineActions(RS2::ActionType type){
RS_DEBUG->print("QG_ActionHandler::commandLineSnap()");
// snap actions require special handling (GUI update)
//more special handling of actions can be added here
switch (type) {
case RS2::ActionSnapCenter:
slotSnapCenter();
return true;
case RS2::ActionSnapDist:
slotSnapDist();
return true;
case RS2::ActionSnapEndpoint:
slotSnapEndpoint();
return true;
case RS2::ActionSnapGrid:
slotSnapGrid();
return true;
case RS2::ActionSnapIntersection:
slotSnapIntersection();
return true;
case RS2::ActionSnapMiddle:
slotSnapMiddle();
return true;
case RS2::ActionSnapOnEntity:
slotSnapOnEntity();
return true;
case RS2::ActionRestrictNothing:
slotRestrictNothing();
return true;
case RS2::ActionRestrictOrthogonal:
slotRestrictOrthogonal();
return true;
case RS2::ActionRestrictHorizontal:
slotRestrictHorizontal();
return true;
case RS2::ActionRestrictVertical:
slotRestrictVertical();
return true;
default:
return false;
}
}
/**
* Launches the given command if possible.
*
* @return true: the command was recognized.
* false: the command is not known and was probably intended for a
* running action.
*/
bool QG_ActionHandler::command(const QString& cmd)
{
if (!view) return false;
if (cmd.isEmpty())
{
if (RS_SETTINGS->readNumEntry("/Keyboard/ToggleFreeSnapOnSpace", true))
slotSnapFree();
return true;
}
RS_DEBUG->print("QG_ActionHandler::command: %s", cmd.toLatin1().data());
QString c = cmd.toLower();
if (c==tr("escape", "escape, go back from action steps"))
{
view->back();
RS_DEBUG->print("QG_ActionHandler::command: back");
return true;
}
// pass command on to running action:
RS_CommandEvent e(cmd);
RS_DEBUG->print("QG_ActionHandler::command: trigger command event in "
" graphic view");
view->commandEvent(&e);
// if the current action can't deal with the command,
// it might be intended to launch a new command
// std::cout<<"QG_ActionHandler::command(): e.isAccepted()="<<e.isAccepted()<<std::endl;
if (!e.isAccepted()) {
RS_DEBUG->print("QG_ActionHandler::command: convert cmd to action type");
// command for new action:
RS2::ActionType type = RS_COMMANDS->cmdToAction(cmd);
if (type!=RS2::ActionNone) {
RS_DEBUG->print("QG_ActionHandler::command: setting current action");
//special handling, currently needed for snap actions
if (!commandLineActions(type)){
//not handled yet
setCurrentAction(type);
}
RS_DEBUG->print("QG_ActionHandler::command: current action set");
return true;
}
}else{
return true;
}
RS_DEBUG->print("QG_ActionHandler::command: current action not set");
return false;
}
//void QG_ActionHandler::slotFileNew() {
// setCurrentAction(RS2::ActionFileNew);
//}
void QG_ActionHandler::slotFileNewTemplate() {
setCurrentAction(RS2::ActionFileNewTemplate);
}
void QG_ActionHandler::slotFileOpen() {
setCurrentAction(RS2::ActionFileOpen);
}
/*
void QG_ActionHandler::slotFileSave() {
setCurrentAction(RS2::ActionFileSave);
}
*/
void QG_ActionHandler::slotFileSaveAs() {
setCurrentAction(RS2::ActionFileSaveAs);
}
/*
void QG_ActionHandler::slotFileClose() {
setCurrentAction(RS2::ActionFileClose);
}
void QG_ActionHandler::slotFilePrint() {
setCurrentAction(RS2::ActionFilePrint);
}
*/
void QG_ActionHandler::slotFileExportMakerCam() {
setCurrentAction(RS2::ActionFileExportMakerCam);
}
void QG_ActionHandler::slotZoomIn() {
setCurrentAction(RS2::ActionZoomIn);
}
void QG_ActionHandler::slotZoomOut() {
setCurrentAction(RS2::ActionZoomOut);
}
void QG_ActionHandler::slotZoomAuto() {
setCurrentAction(RS2::ActionZoomAuto);
}
void QG_ActionHandler::slotZoomWindow() {
setCurrentAction(RS2::ActionZoomWindow);
}
void QG_ActionHandler::slotZoomPan() {
setCurrentAction(RS2::ActionZoomPan);
}
void QG_ActionHandler::slotZoomPrevious() {
setCurrentAction(RS2::ActionZoomPrevious);
}
void QG_ActionHandler::slotZoomRedraw() {
setCurrentAction(RS2::ActionZoomRedraw);
}
void QG_ActionHandler::slotToolRegenerateDimensions() {
setCurrentAction(RS2::ActionToolRegenerateDimensions);
}
void QG_ActionHandler::slotEditKillAllActions() {
setCurrentAction(RS2::ActionEditKillAllActions);
}
void QG_ActionHandler::slotEditUndo() {
//to avoid operation on deleted entities, Undo action invalid all suspended
//actions
killAllActions();
setCurrentAction(RS2::ActionEditUndo);
}
void QG_ActionHandler::slotEditRedo() {
setCurrentAction(RS2::ActionEditRedo);
}
void QG_ActionHandler::slotEditCut() {
setCurrentAction(RS2::ActionEditCut);
}
void QG_ActionHandler::slotEditCopy() {
setCurrentAction(RS2::ActionEditCopy);
}
void QG_ActionHandler::slotEditPaste() {
setCurrentAction(RS2::ActionEditPaste);
}
void QG_ActionHandler::slotOrderBottom() {
setCurrentAction(RS2::ActionOrderBottom);
}
void QG_ActionHandler::slotOrderLower() {
setCurrentAction(RS2::ActionOrderLower);
}
void QG_ActionHandler::slotOrderRaise() {
setCurrentAction(RS2::ActionOrderRaise);
}
void QG_ActionHandler::slotOrderTop() {
setCurrentAction(RS2::ActionOrderTop);
}
void QG_ActionHandler::slotSelectSingle() {
setCurrentAction(RS2::ActionSelectSingle);
}
void QG_ActionHandler::slotSelectContour() {
setCurrentAction(RS2::ActionSelectContour);
}
void QG_ActionHandler::slotSelectWindow() {
setCurrentAction(RS2::ActionSelectWindow);
}
void QG_ActionHandler::slotDeselectWindow() {
setCurrentAction(RS2::ActionDeselectWindow);
}
void QG_ActionHandler::slotSelectAll() {
setCurrentAction(RS2::ActionSelectAll);
}
void QG_ActionHandler::slotDeselectAll() {
setCurrentAction(RS2::ActionDeselectAll);
}
void QG_ActionHandler::slotSelectInvert() {
setCurrentAction(RS2::ActionSelectInvert);
}
void QG_ActionHandler::slotSelectIntersected() {
setCurrentAction(RS2::ActionSelectIntersected);
}
void QG_ActionHandler::slotDeselectIntersected() {
setCurrentAction(RS2::ActionDeselectIntersected);
}
void QG_ActionHandler::slotSelectLayer() {
setCurrentAction(RS2::ActionSelectLayer);
}
void QG_ActionHandler::slotDrawPoint() {
setCurrentAction(RS2::ActionDrawPoint);
}
void QG_ActionHandler::slotDrawLine() {
setCurrentAction(RS2::ActionDrawLine);
}
void QG_ActionHandler::slotDrawLineAngle() {
setCurrentAction(RS2::ActionDrawLineAngle);
}
void QG_ActionHandler::slotDrawLineHorizontal() {
setCurrentAction(RS2::ActionDrawLineHorizontal);
}
void QG_ActionHandler::slotDrawLineHorVert() {
setCurrentAction(RS2::ActionDrawLineHorVert);
}
void QG_ActionHandler::slotDrawLineVertical() {
setCurrentAction(RS2::ActionDrawLineVertical);
}
void QG_ActionHandler::slotDrawLineFree() {
setCurrentAction(RS2::ActionDrawLineFree);
}
void QG_ActionHandler::slotDrawLineParallel() {
setCurrentAction(RS2::ActionDrawLineParallel);
}
void QG_ActionHandler::slotDrawLineParallelThrough() {
setCurrentAction(RS2::ActionDrawLineParallelThrough);
}
void QG_ActionHandler::slotDrawLineRectangle() {
setCurrentAction(RS2::ActionDrawLineRectangle);
}
void QG_ActionHandler::slotDrawLineBisector() {
setCurrentAction(RS2::ActionDrawLineBisector);
}
void QG_ActionHandler::slotDrawLineTangent1() {
setCurrentAction(RS2::ActionDrawLineTangent1);
}
void QG_ActionHandler::slotDrawLineTangent2() {
setCurrentAction(RS2::ActionDrawLineTangent2);
}
void QG_ActionHandler::slotDrawLineOrthTan() {
setCurrentAction(RS2::ActionDrawLineOrthTan);
}
void QG_ActionHandler::slotDrawLineOrthogonal() {
setCurrentAction(RS2::ActionDrawLineOrthogonal);
}
void QG_ActionHandler::slotDrawLineRelAngle() {
setCurrentAction(RS2::ActionDrawLineRelAngle);
}
void QG_ActionHandler::slotDrawPolyline() {
setCurrentAction(RS2::ActionDrawPolyline);
}
void QG_ActionHandler::slotPolylineAdd() {
setCurrentAction(RS2::ActionPolylineAdd);
}
void QG_ActionHandler::slotPolylineAppend() {
setCurrentAction(RS2::ActionPolylineAppend);
}
void QG_ActionHandler::slotPolylineDel() {
setCurrentAction(RS2::ActionPolylineDel);
}
void QG_ActionHandler::slotPolylineDelBetween() {
setCurrentAction(RS2::ActionPolylineDelBetween);
}
void QG_ActionHandler::slotPolylineTrim() {
setCurrentAction(RS2::ActionPolylineTrim);
}
void QG_ActionHandler::slotPolylineEquidistant() {
setCurrentAction(RS2::ActionPolylineEquidistant);
}
void QG_ActionHandler::slotPolylineSegment() {
setCurrentAction(RS2::ActionPolylineSegment);
}
void QG_ActionHandler::slotDrawLinePolygon() {
setCurrentAction(RS2::ActionDrawLinePolygonCenCor);
}
void QG_ActionHandler::slotDrawLinePolygon3() { //20161223 added by txmy
setCurrentAction(RS2::ActionDrawLinePolygonCenTan);
}
void QG_ActionHandler::slotDrawLinePolygon2() {
setCurrentAction(RS2::ActionDrawLinePolygonCorCor);
}
void QG_ActionHandler::slotDrawCircle() {
setCurrentAction(RS2::ActionDrawCircle);
}
void QG_ActionHandler::slotDrawCircleCR() {
setCurrentAction(RS2::ActionDrawCircleCR);
}
void QG_ActionHandler::slotDrawCircle2P() {
setCurrentAction(RS2::ActionDrawCircle2P);
}
void QG_ActionHandler::slotDrawCircle2PR() {
setCurrentAction(RS2::ActionDrawCircle2PR);
}
void QG_ActionHandler::slotDrawCircle3P() {
setCurrentAction(RS2::ActionDrawCircle3P);
}
void QG_ActionHandler::slotDrawCircleTan1_2P() {
setCurrentAction(RS2::ActionDrawCircleTan1_2P);
}
void QG_ActionHandler::slotDrawCircleTan2_1P() {
setCurrentAction(RS2::ActionDrawCircleTan2_1P);
}
void QG_ActionHandler::slotDrawCircleParallel() {
setCurrentAction(RS2::ActionDrawCircleParallel);
}
void QG_ActionHandler::slotDrawCircleInscribe() {
setCurrentAction(RS2::ActionDrawCircleInscribe);
}
void QG_ActionHandler::slotDrawCircleTan2() {
setCurrentAction(RS2::ActionDrawCircleTan2);
}
void QG_ActionHandler::slotDrawCircleTan3() {
setCurrentAction(RS2::ActionDrawCircleTan3);
}
void QG_ActionHandler::slotDrawArc() {
setCurrentAction(RS2::ActionDrawArc);
}
void QG_ActionHandler::slotDrawArc3P() {
setCurrentAction(RS2::ActionDrawArc3P);
}
void QG_ActionHandler::slotDrawArcParallel() {
setCurrentAction(RS2::ActionDrawArcParallel);
}
void QG_ActionHandler::slotDrawArcTangential() {
setCurrentAction(RS2::ActionDrawArcTangential);
}
void QG_ActionHandler::slotDrawEllipseAxis() {
setCurrentAction(RS2::ActionDrawEllipseAxis);
}
void QG_ActionHandler::slotDrawEllipseArcAxis() {
setCurrentAction(RS2::ActionDrawEllipseArcAxis);
}
void QG_ActionHandler::slotDrawEllipseFociPoint() {
setCurrentAction(RS2::ActionDrawEllipseFociPoint);
}
void QG_ActionHandler::slotDrawEllipse4Points() {
setCurrentAction(RS2::ActionDrawEllipse4Points);
}
void QG_ActionHandler::slotDrawEllipseCenter3Points() {
setCurrentAction(RS2::ActionDrawEllipseCenter3Points);
}
void QG_ActionHandler::slotDrawEllipseInscribe() {
setCurrentAction(RS2::ActionDrawEllipseInscribe);
}
void QG_ActionHandler::slotDrawSpline() {
setCurrentAction(RS2::ActionDrawSpline);
}
void QG_ActionHandler::slotDrawSplinePoints() {
setCurrentAction(RS2::ActionDrawSplinePoints);
}
void QG_ActionHandler::slotDrawMText() {
setCurrentAction(RS2::ActionDrawMText);
}
void QG_ActionHandler::slotDrawText() {
setCurrentAction(RS2::ActionDrawText);
}
void QG_ActionHandler::slotDrawHatch() {
setCurrentAction(RS2::ActionDrawHatch);
}
void QG_ActionHandler::slotDrawImage() {
setCurrentAction(RS2::ActionDrawImage);
}
void QG_ActionHandler::slotDimAligned() {
setCurrentAction(RS2::ActionDimAligned);
}
void QG_ActionHandler::slotDimLinear() {
setCurrentAction(RS2::ActionDimLinear);
}
void QG_ActionHandler::slotDimLinearHor() {
setCurrentAction(RS2::ActionDimLinearHor);
}
void QG_ActionHandler::slotDimLinearVer() {
setCurrentAction(RS2::ActionDimLinearVer);
}
void QG_ActionHandler::slotDimRadial() {
setCurrentAction(RS2::ActionDimRadial);
}
void QG_ActionHandler::slotDimDiametric() {
setCurrentAction(RS2::ActionDimDiametric);
}
void QG_ActionHandler::slotDimAngular() {
setCurrentAction(RS2::ActionDimAngular);
}
void QG_ActionHandler::slotDimLeader() {
setCurrentAction(RS2::ActionDimLeader);
}
void QG_ActionHandler::slotModifyAttributes() {
setCurrentAction(RS2::ActionModifyAttributes);
}
void QG_ActionHandler::slotModifyDelete() {
setCurrentAction(RS2::ActionModifyDelete);
}
void QG_ActionHandler::slotModifyDeleteQuick() {
//setCurrentAction(RS2::ActionModifyDeleteQuick);
setCurrentAction(RS2::ActionModifyDeleteNoSelect);
}
void QG_ActionHandler::slotModifyDeleteFree() {
setCurrentAction(RS2::ActionModifyDeleteFree);
}
void QG_ActionHandler::slotModifyMove() {
setCurrentAction(RS2::ActionModifyMove);
}
void QG_ActionHandler::slotModifyRevertDirection() {
setCurrentAction(RS2::ActionModifyRevertDirection);
}
void QG_ActionHandler::slotModifyRotate() {
setCurrentAction(RS2::ActionModifyRotate);
}
void QG_ActionHandler::slotModifyScale() {
setCurrentAction(RS2::ActionModifyScale);
}
void QG_ActionHandler::slotModifyStretch() {
setCurrentAction(RS2::ActionModifyStretch);
}
void QG_ActionHandler::slotModifyBevel() {
setCurrentAction(RS2::ActionModifyBevel);
}
void QG_ActionHandler::slotModifyRound() {
setCurrentAction(RS2::ActionModifyRound);
}
void QG_ActionHandler::slotModifyOffset() {
setCurrentAction(RS2::ActionModifyOffset);
}
void QG_ActionHandler::slotModifyMirror() {
setCurrentAction(RS2::ActionModifyMirror);
}
void QG_ActionHandler::slotModifyMoveRotate() {
setCurrentAction(RS2::ActionModifyMoveRotate);
}
void QG_ActionHandler::slotModifyRotate2() {
setCurrentAction(RS2::ActionModifyRotate2);
}
void QG_ActionHandler::slotModifyEntity() {
setCurrentAction(RS2::ActionModifyEntity);
}
void QG_ActionHandler::slotModifyTrim() {
setCurrentAction(RS2::ActionModifyTrim);
}
void QG_ActionHandler::slotModifyTrim2() {
setCurrentAction(RS2::ActionModifyTrim2);
}
void QG_ActionHandler::slotModifyTrimAmount() {
setCurrentAction(RS2::ActionModifyTrimAmount);
}
void QG_ActionHandler::slotModifyCut() {
setCurrentAction(RS2::ActionModifyCut);
}
void QG_ActionHandler::slotModifyExplodeText() {
setCurrentAction(RS2::ActionModifyExplodeText);
}
void QG_ActionHandler::slotSetSnaps(RS_SnapMode const& s) {
RS_DEBUG->print("QG_ActionHandler::slotSetSnaps()");
if(snap_toolbar) {
RS_DEBUG->print("QG_ActionHandler::slotSetSnaps(): set snapToolBar");
snap_toolbar->setSnaps(s);
}else{
RS_DEBUG->print("QG_ActionHandler::slotSetSnaps(): snapToolBar is NULL");
}
if(view) {
view->setDefaultSnapMode(s);
}
RS_DEBUG->print("QG_ActionHandler::slotSetSnaps(): ok");
}
void QG_ActionHandler::slotSnapFree() {
// if ( snapFree == NULL) return;
// disableSnaps();
RS_SnapMode s=getSnaps();
s.snapFree = !s.snapFree;
slotSetSnaps(s);
}
void QG_ActionHandler::slotSnapGrid() {
// if(snapGrid==NULL) return;
RS_SnapMode s=getSnaps();
s.snapGrid = !s.snapGrid;
slotSetSnaps(s);
}
void QG_ActionHandler::slotSnapEndpoint() {
// if(snapEndpoint==NULL) return;
RS_SnapMode s=getSnaps();
s.snapEndpoint = !s.snapEndpoint;
slotSetSnaps(s);
}
void QG_ActionHandler::slotSnapOnEntity() {
// if(snapOnEntity==NULL) return;
RS_SnapMode s=getSnaps();
s.snapOnEntity = !s.snapOnEntity;
slotSetSnaps(s);
}
void QG_ActionHandler::slotSnapCenter() {
// std::cout<<" QG_ActionHandler::slotSnapCenter(): start"<<std::endl;
// if(snapCenter==NULL) return;
RS_SnapMode s=getSnaps();
s.snapCenter = !s.snapCenter;
slotSetSnaps(s);
}
void QG_ActionHandler::slotSnapMiddle() {
RS_SnapMode s=getSnaps();
s.snapMiddle = !s.snapMiddle;
slotSetSnaps(s);
}
void QG_ActionHandler::slotSnapDist() {
RS_SnapMode s=getSnaps();
s.snapDistance = !s.snapDistance;
slotSetSnaps(s);
}
void QG_ActionHandler::slotSnapIntersection() {
RS_SnapMode s=getSnaps();
s.snapIntersection = !s.snapIntersection;
slotSetSnaps(s);
}
void QG_ActionHandler::slotSnapIntersectionManual() {
//disableSnaps();
/*if (snapIntersectionManual) {
snapIntersectionManual->setChecked(true);
}*/
/*if (snapToolBar) {
snapToolBar->setSnapMode(RS2::SnapIntersectionManual);
}*/
//setCurrentAction(RS2::ActionSnapIntersectionManual);
}
void QG_ActionHandler::disableSnaps() {
slotSetSnaps(RS_SnapMode());
}
void QG_ActionHandler::slotRestrictNothing() {
RS_SnapMode s = getSnaps();
s.restriction = RS2::RestrictNothing;
slotSetSnaps(s);
}
void QG_ActionHandler::slotRestrictOrthogonal() {
RS_SnapMode s = getSnaps();
s.restriction = RS2::RestrictOrthogonal;
slotSetSnaps(s);
}
void QG_ActionHandler::slotRestrictHorizontal() {
RS_SnapMode s = getSnaps();
s.restriction = RS2::RestrictHorizontal;
slotSetSnaps(s);
}
void QG_ActionHandler::slotRestrictVertical() {
RS_SnapMode s = getSnaps();
s.restriction = RS2::RestrictVertical;
slotSetSnaps(s);
}
// find snap restriction from menu
RS2::SnapRestriction QG_ActionHandler::getSnapRestriction(){
return getSnaps().restriction;
}
void QG_ActionHandler::disableRestrictions() {
RS_SnapMode s=getSnaps();
s.restriction= RS2::RestrictNothing;
slotSetSnaps(s);
}
void QG_ActionHandler::slotSetRelativeZero() {
setCurrentAction(RS2::ActionSetRelativeZero);
}
void QG_ActionHandler::slotLockRelativeZero(bool on)
{
if (snap_toolbar) {
snap_toolbar->setLockedRelativeZero(on);
}
if (on) {
setCurrentAction(RS2::ActionLockRelativeZero);
} else {
setCurrentAction(RS2::ActionUnlockRelativeZero);
}
}
void QG_ActionHandler::slotInfoInside() {
setCurrentAction(RS2::ActionInfoInside);
}
void QG_ActionHandler::slotInfoDist() {
setCurrentAction(RS2::ActionInfoDist);
}
void QG_ActionHandler::slotInfoDist2() {
setCurrentAction(RS2::ActionInfoDist2);
}
void QG_ActionHandler::slotInfoAngle() {
setCurrentAction(RS2::ActionInfoAngle);
}
void QG_ActionHandler::slotInfoTotalLength() {
setCurrentAction(RS2::ActionInfoTotalLength);
}
void QG_ActionHandler::slotInfoArea() {
setCurrentAction(RS2::ActionInfoArea);
}
void QG_ActionHandler::slotLayersDefreezeAll() {
setCurrentAction(RS2::ActionLayersDefreezeAll);
}
void QG_ActionHandler::slotLayersFreezeAll() {
setCurrentAction(RS2::ActionLayersFreezeAll);
}
void QG_ActionHandler::slotLayersUnlockAll() {
setCurrentAction(RS2::ActionLayersUnlockAll);
}
void QG_ActionHandler::slotLayersLockAll() {
setCurrentAction(RS2::ActionLayersLockAll);
}
void QG_ActionHandler::slotLayersAdd() {
setCurrentAction(RS2::ActionLayersAdd);
}
void QG_ActionHandler::slotLayersRemove() {
setCurrentAction(RS2::ActionLayersRemove);
}
void QG_ActionHandler::slotLayersEdit() {
setCurrentAction(RS2::ActionLayersEdit);
}
void QG_ActionHandler::slotLayersToggleView() {
setCurrentAction(RS2::ActionLayersToggleView);
}
void QG_ActionHandler::slotLayersToggleLock() {
setCurrentAction(RS2::ActionLayersToggleLock);
}
void QG_ActionHandler::slotLayersTogglePrint() {
setCurrentAction(RS2::ActionLayersTogglePrint);
}
void QG_ActionHandler::slotLayersToggleConstruction() {
setCurrentAction(RS2::ActionLayersToggleConstruction);
}
void QG_ActionHandler::slotBlocksDefreezeAll() {
setCurrentAction(RS2::ActionBlocksDefreezeAll);
}
void QG_ActionHandler::slotBlocksFreezeAll() {
setCurrentAction(RS2::ActionBlocksFreezeAll);
}
void QG_ActionHandler::slotBlocksAdd() {
setCurrentAction(RS2::ActionBlocksAdd);
}
void QG_ActionHandler::slotBlocksRemove() {
setCurrentAction(RS2::ActionBlocksRemove);
}
void QG_ActionHandler::slotBlocksAttributes() {
setCurrentAction(RS2::ActionBlocksAttributes);
}
void QG_ActionHandler::slotBlocksEdit() {
setCurrentAction(RS2::ActionBlocksEdit);
}
void QG_ActionHandler::slotBlocksSave() {
setCurrentAction(RS2::ActionBlocksSave);
}
void QG_ActionHandler::slotBlocksInsert() {
setCurrentAction(RS2::ActionBlocksInsert);
}
void QG_ActionHandler::slotBlocksToggleView() {
setCurrentAction(RS2::ActionBlocksToggleView);
}
void QG_ActionHandler::slotBlocksCreate() {
setCurrentAction(RS2::ActionBlocksCreate);
}
void QG_ActionHandler::slotBlocksExplode() {
setCurrentAction(RS2::ActionBlocksExplode);
}
void QG_ActionHandler::slotOptionsDrawing() {
setCurrentAction(RS2::ActionOptionsDrawing);
}
void QG_ActionHandler::set_view(RS_GraphicView* gview)
{
view = gview;
}
void QG_ActionHandler::set_document(RS_Document* doc)
{
document = doc;
}
void QG_ActionHandler::set_snap_toolbar(QG_SnapToolBar* snap_tb)
{
snap_toolbar = snap_tb;
}
void QG_ActionHandler::toggleVisibility(RS_Layer* layer)
{
auto a = new RS_ActionLayersToggleView(*document, *view, layer);
view->setCurrentAction(a);
}
void QG_ActionHandler::toggleLock(RS_Layer* layer)
{
auto a = new RS_ActionLayersToggleLock(*document, *view, layer);
view->setCurrentAction(a);
}
void QG_ActionHandler::togglePrint(RS_Layer* layer)
{
auto a = new RS_ActionLayersTogglePrint(*document, *view, layer);
view->setCurrentAction(a);
}
void QG_ActionHandler::toggleConstruction(RS_Layer* layer)
{
auto a = new LC_ActionLayersToggleConstruction(*document, *view, layer);
view->setCurrentAction(a);
}
// EOF