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ui/forms/qg_cadtoolbarlines.cpp
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301
ui/forms/qg_cadtoolbarlines.cpp
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/****************************************************************************
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**
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** This file is part of the LibreCAD project, a 2D CAD program
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**
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** Copyright (C) 2010 R. van Twisk (librecad@rvt.dds.nl)
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** Copyright (C) 2001-2003 RibbonSoft. All rights reserved.
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**
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**
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** This file may be distributed and/or modified under the terms of the
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** GNU General Public License version 2 as published by the Free Software
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** Foundation and appearing in the file gpl-2.0.txt included in the
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** packaging of this file.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program; if not, write to the Free Software
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** Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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**
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** This copyright notice MUST APPEAR in all copies of the script!
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**
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**********************************************************************/
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#include<cassert>
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#include<QAction>
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#include "qg_cadtoolbarlines.h"
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#include "qg_cadtoolbar.h"
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#include "qg_actionhandler.h"
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/*
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* Constructs a QG_CadToolBarLines as a child of 'parent', with the
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* name 'name' and widget flags set to 'f'.
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*/
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QG_CadToolBarLines::QG_CadToolBarLines(QG_CadToolBar* parent, Qt::WindowFlags fl)
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:LC_CadToolBarInterface(parent, fl)
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{
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initToolBars();
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}
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void QG_CadToolBarLines::addSubActions(const std::vector<QAction*>& actions, bool addGroup)
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{
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LC_CadToolBarInterface::addSubActions(actions, addGroup);
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std::vector<QAction**> const &buttons= {
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&bNormal, &bAngle, &bHorizontal, &bVertical, &bRectangle,
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&bParallel, &bParallelThrough, &bBisector, &bTangent1, &bTangent2, &bOrthTan,
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&bOrthogonal, &bRelAngle, &bPolygon, &bPolygon2, &bFree
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};
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assert(buttons.size()==actions.size());
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for(size_t i=0; i<buttons.size(); ++i)
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*buttons[i]=actions[i];
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}
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void QG_CadToolBarLines::drawLine() {
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if (actionHandler) {
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actionHandler->slotDrawLine();
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}
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}
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void QG_CadToolBarLines::drawLineAngle() {
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if (actionHandler) {
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actionHandler->slotDrawLineAngle();
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}
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}
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void QG_CadToolBarLines::drawLineHorizontal() {
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if (actionHandler) {
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actionHandler->slotDrawLineHorizontal();
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}
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}
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void QG_CadToolBarLines::drawLineHorVert() {
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if (actionHandler) {
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actionHandler->slotDrawLineHorVert();
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}
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}
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void QG_CadToolBarLines::drawLineVertical() {
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if (actionHandler) {
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actionHandler->slotDrawLineVertical();
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}
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}
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void QG_CadToolBarLines::drawLineParallel() {
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if (actionHandler) {
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actionHandler->slotDrawLineParallel();
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}
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}
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void QG_CadToolBarLines::drawLineParallelThrough() {
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if (actionHandler) {
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actionHandler->slotDrawLineParallelThrough();
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}
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}
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void QG_CadToolBarLines::drawLineRectangle() {
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if (actionHandler) {
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actionHandler->slotDrawLineRectangle();
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}
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}
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void QG_CadToolBarLines::drawLineBisector() {
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if (actionHandler) {
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actionHandler->slotDrawLineBisector();
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}
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}
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void QG_CadToolBarLines::drawLineTangent1() {
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if (actionHandler) {
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actionHandler->slotDrawLineTangent1();
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}
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}
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void QG_CadToolBarLines::drawLineTangent2() {
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if (actionHandler) {
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actionHandler->slotDrawLineTangent2();
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}
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}
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void QG_CadToolBarLines::drawLineOrthogonal() {
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if (actionHandler) {
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actionHandler->slotDrawLineOrthogonal();
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}
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}
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void QG_CadToolBarLines::drawLineOrthTan() {
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if (actionHandler) {
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actionHandler->slotDrawLineOrthTan();
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}
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}
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void QG_CadToolBarLines::drawLineRelAngle() {
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if (actionHandler) {
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actionHandler->slotDrawLineRelAngle();
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}
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}
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void QG_CadToolBarLines::drawLineFree() {
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if (actionHandler) {
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actionHandler->slotDrawLineFree();
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}
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}
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void QG_CadToolBarLines::drawLinePolygon() {
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if (actionHandler) {
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actionHandler->slotDrawLinePolygon();
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}
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}
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void QG_CadToolBarLines::drawLinePolygon2() {
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if (actionHandler) {
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actionHandler->slotDrawLinePolygon2();
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}
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}
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//restore action from checked
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void QG_CadToolBarLines::restoreAction() {
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if(!actionHandler) return;
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if(!bNormal) return;
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if(bNormal->isChecked()) {
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actionHandler->slotDrawLine();
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return;
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}
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if(bAngle->isChecked()) {
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actionHandler->slotDrawLineAngle();
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return;
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}
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if(bHorizontal->isChecked()) {
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actionHandler->slotDrawLineHorizontal();
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return;
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}
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if(bVertical->isChecked()) {
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actionHandler->slotDrawLineVertical();
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return;
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}
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if(bRectangle->isChecked()) {
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actionHandler->slotDrawLineRectangle();
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return;
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}
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if(bBisector->isChecked()) {
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actionHandler->slotDrawLineBisector();
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return;
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}
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if(bParallel->isChecked()) {
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actionHandler->slotDrawLineParallel();
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return;
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}
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if(bParallelThrough->isChecked()) {
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actionHandler->slotDrawLineParallelThrough();
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return;
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}
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if(bTangent1->isChecked()) {
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actionHandler->slotDrawLineTangent1();
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return;
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}
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if(bTangent2->isChecked()) {
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actionHandler->slotDrawLineTangent2();
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return;
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}
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if(bOrthTan->isChecked()) {
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actionHandler->slotDrawLineOrthTan();
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return;
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}
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if(bOrthogonal->isChecked()) {
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actionHandler->slotDrawLineOrthogonal();
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return;
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}
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if(bRelAngle->isChecked()) {
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actionHandler->slotDrawLineRelAngle();
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return;
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}
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if(bPolygon->isChecked()) {
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actionHandler->slotDrawLinePolygon();
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return;
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}
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if(bPolygon2->isChecked()) {
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actionHandler->slotDrawLinePolygon2();
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return;
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}
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if(bFree->isChecked()) {
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actionHandler->slotDrawLineFree();
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return;
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}
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//clear all action
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m_pHidden->setChecked(true);
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RS_ActionInterface* currentAction =actionHandler->getCurrentAction();
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if(currentAction ) {
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currentAction->finish(false); //finish the action, but do not update toolBar
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}
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}
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void QG_CadToolBarLines::resetToolBar()
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{
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m_pHidden->setChecked(true);
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}
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void QG_CadToolBarLines::on_bBack_clicked()
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{
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finishCurrentAction(true);
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LC_CadToolBarInterface::back();
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}
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void QG_CadToolBarLines::showCadToolBar(RS2::ActionType actionType) {
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if(!bNormal) return;
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switch(actionType){
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case RS2::ActionDrawLine:
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bNormal->setChecked(true);
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return;
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case RS2::ActionDrawLineAngle:
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bAngle->setChecked(true);
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return;
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case RS2::ActionDrawLineBisector:
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bBisector->setChecked(true);
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return;
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case RS2::ActionDrawLineFree:
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bFree->setChecked(true);
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return;
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case RS2::RS2::ActionDrawLineVertical:
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bVertical->setChecked(true);
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return;
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case RS2::ActionDrawLineHorizontal:
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bHorizontal->setChecked(true);
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return;
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case RS2::ActionDrawLineOrthogonal:
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bOrthogonal->setChecked(true);
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return;
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case RS2::ActionDrawLineOrthTan:
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bOrthTan->setChecked(true);
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return;
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case RS2::ActionDrawLineParallel:
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bParallel->setChecked(true);
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return;
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case RS2::ActionDrawLineParallelThrough:
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bParallelThrough->setChecked(true);
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return;
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case RS2::ActionDrawLinePolygonCenCor:
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bPolygon->setChecked(true);
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return;
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case RS2::ActionDrawLinePolygonCorCor:
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bPolygon2->setChecked(true);
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return;
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case RS2::ActionDrawLineRectangle:
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bRectangle->setChecked(true);
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return;
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case RS2::ActionDrawLineRelAngle:
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bRelAngle->setChecked(true);
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return;
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case RS2::ActionDrawLineTangent1:
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bTangent1->setChecked(true);
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return;
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case RS2::ActionDrawLineTangent2:
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bTangent2->setChecked(true);
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return;
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default:
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m_pHidden->setChecked(true);
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return;
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}
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}
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