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newspark110/lib/engine/lc_splinepoints.h
Chenwenxuan edac2715f0 init
2024-03-06 14:54:30 +08:00

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8.5 KiB
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/****************************************************************************
**
** This file is part of the LibreCAD project, a 2D CAD program
**
** Copyright (C) 2010 R. van Twisk (librecad@rvt.dds.nl)
** Copyright (C) 2014 Dongxu Li (dongxuli2011@gmail.com)
** Copyright (C) 2014 Pavel Krejcir (pavel@pamsoft.cz)
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
**********************************************************************/
#ifndef LC_SPLINEPOINTS_H
#define LC_SPLINEPOINTS_H
#include <vector>
#include "rs_atomicentity.h"
class QPolygonF;
struct RS_LineTypePattern;
/**
* Holds the data that defines a line.
* Few notes about implementation:
* When drawing, the spline is defined via splinePoints collection.
* However, since we want to allow trimming/cutting the spline,
* we cannot guarantee that the shape would stay unchanged after
* a part of the spline would be cut off. This would espetially be
* obvious after cutting closed splines. So we introduce the "cut"
* state. After that, all splinePoints will be deleted except start
* and end points, and the controlPoints become the reference points
* of that shape. It will be further possible to modify the spline,
* but the control points will serve as handles then.
*/
struct LC_SplinePointsData
{
/**
* Default constructor. Leaves the data object uninitialized.
*/
LC_SplinePointsData() = default;
~LC_SplinePointsData() = default;
LC_SplinePointsData(bool closed, bool cut);
bool closed;
bool cut;
/** points on the spline. */
std::vector<RS_Vector> splinePoints;
std::vector<RS_Vector> controlPoints;
};
std::ostream& operator << (std::ostream& os, const LC_SplinePointsData& ld);
/**
* Class for a spline entity.
*
* @author Pavel Krejcir
*/
class LC_SplinePoints : public RS_AtomicEntity // RS_EntityContainer
{
private:
void drawPattern(RS_Painter* painter, RS_GraphicView* view,
double& patternOffset, const RS_LineTypePattern* pat);
void drawSimple(RS_Painter* painter, RS_GraphicView* view);
void UpdateControlPoints();
void UpdateQuadExtent(const RS_Vector& x1, const RS_Vector& c1, const RS_Vector& x2);
int GetNearestQuad(const RS_Vector& coord, double* dist, double* dt) const;
RS_Vector GetSplinePointAtDist(double dDist, int iStartSeg, double dStartT,
int *piSeg, double *pdt) const;
int GetQuadPoints(int iSeg, RS_Vector *pvStart, RS_Vector *pvControl,
RS_Vector *pvEnd) const;
bool offsetCut(const RS_Vector& coord, const double& distance);
bool offsetSpline(const RS_Vector& coord, const double& distance);
std::vector<RS_Entity*> offsetTwoSidesSpline(const double& distance) const;
std::vector<RS_Entity*> offsetTwoSidesCut(const double& distance) const;
LC_SplinePointsData data;
public:
LC_SplinePoints(RS_EntityContainer* parent, const LC_SplinePointsData& d);
RS_Entity* clone() const override;
/** @return RS2::EntitySpline */
RS2::EntityType rtti() const override;
/** @return false */
bool isEdge() const override;
/** @return Copy of data that defines the spline. */
LC_SplinePointsData const& getData() const;
LC_SplinePointsData& getData();
/** @return Number of control points. */
size_t getNumberOfControlPoints() const;
/**
* @retval true if the spline is closed.
* @retval false otherwise.
*/
bool isClosed() const;
/**
* Sets the closed flag of this spline.
*/
void setClosed(bool c);
void update() override;
RS_VectorSolutions getRefPoints() const override;
/** @return Start point of the entity */
RS_Vector getStartpoint() const override;
/** @return End point of the entity */
RS_Vector getEndpoint() const override;
/** Sets the startpoint */
//void setStartpoint(RS_Vector s) {
// data.startpoint = s;
// calculateBorders();
//}
/** Sets the endpoint */
//void setEndpoint(RS_Vector e) {
// data.endpoint = e;
// calculateBorders();
//}
double getDirection1() const override;
double getDirection2() const override;
//void moveStartpoint(const RS_Vector& pos) override;
//void moveEndpoint(const RS_Vector& pos) override;
//RS2::Ending getTrimPoint(const RS_Vector& coord,
// const RS_Vector& trimPoint);
//void reverse() override;
/** @return the center point of the line. */
//RS_Vector getMiddlePoint() {
// return (data.startpoint + data.endpoint)/2.0;
//}
//bool hasEndpointsWithinWindow(RS_Vector v1, RS_Vector v2) override;
/**
* @return The length of the line.
*/
double getLength() const override;
/**
* @return The angle of the line (from start to endpoint).
*/
//double getAngle1() {
// return data.startpoint.angleTo(data.endpoint);
//}
/**
* @return The angle of the line (from end to startpoint).
*/
//double getAngle2() {
// return data.endpoint.angleTo(data.startpoint);
//}
RS_VectorSolutions getTangentPoint(const RS_Vector& point) const override;
RS_Vector getTangentDirection(const RS_Vector& point) const override;
RS_Vector getNearestEndpoint(const RS_Vector& coord,
double* dist = nullptr) const override;
/**
* @brief getNearestPointOnEntity
* @param coord
* @param onEntity, unused, because current implementation finds the nearest point on the spline
* @param dist
* @param entity
* @return
*/
RS_Vector getNearestPointOnEntity(const RS_Vector& coord,
bool onEntity = true, double* dist = nullptr, RS_Entity** entity = nullptr) const override;
// RS_Vector getNearestCenter(const RS_Vector& coord,
// double* dist = nullptr) const;
RS_Vector getNearestMiddle(const RS_Vector& coord,
double* dist = nullptr, int middlePoints = 1) const override;
RS_Vector getNearestDist(double distance,
const RS_Vector& coord, double* dist = nullptr) const override;
//RS_Vector getNearestRef(const RS_Vector& coord,
// double* dist = nullptr);
double getDistanceToPoint(const RS_Vector& coord,
RS_Entity** entity = nullptr, RS2::ResolveLevel level = RS2::ResolveNone,
double solidDist = RS_MAXDOUBLE) const override;
bool addPoint(const RS_Vector& v);
void removeLastPoint();
void addControlPoint(const RS_Vector& v);
void move(const RS_Vector& offset) override;
void rotate(const RS_Vector& center, const double& angle) override;
void rotate(const RS_Vector& center, const RS_Vector& angleVector) override;
void scale(const RS_Vector& center, const RS_Vector& factor) override;
void mirror(const RS_Vector& axisPoint1, const RS_Vector& axisPoint2) override;
void moveRef(const RS_Vector& ref, const RS_Vector& offset) override;
void revertDirection() override;
void draw(RS_Painter* painter, RS_GraphicView* view, double& patternOffset) override;
std::vector<RS_Vector> const& getPoints() const;
std::vector<RS_Vector> const& getControlPoints() const;
std::vector<RS_Vector> getStrokePoints() const;
friend std::ostream& operator << (std::ostream& os, const LC_SplinePoints& l);
void calculateBorders() override;
bool offset(const RS_Vector& coord, const double& distance) override;
std::vector<RS_Entity*> offsetTwoSides(const double& distance) const override;
static RS_VectorSolutions getIntersection(RS_Entity const* e1, RS_Entity const* e2);
RS_VectorSolutions getLineIntersect(const RS_Vector& x1, const RS_Vector& x2);
void addQuadIntersect(RS_VectorSolutions *pVS, const RS_Vector& x1,
const RS_Vector& c1, const RS_Vector& x2);
RS_VectorSolutions getSplinePointsIntersect(LC_SplinePoints* l1);
RS_VectorSolutions getQuadraticIntersect(RS_Entity const* e1);
// we will not enable trimming, maybe in the future
//void trimStartpoint(const RS_Vector& pos) override;
//void trimEndpoint(const RS_Vector& pos) override;
LC_SplinePoints* cut(const RS_Vector& pos);
//! \{ getBoundingRect find bounding rectangle for the bezier segment
//! \param x1,c1,x2 first/center/last control points
//! \return rectangle as a polygon
static QPolygonF getBoundingRect(const RS_Vector& x1, const RS_Vector& c1, const RS_Vector& x2);
//! \}
};
#endif