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newspark110/lib/engine/rs_block.h
Chenwenxuan edac2715f0 init
2024-03-06 14:54:30 +08:00

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5.8 KiB
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/****************************************************************************
**
** This file is part of the LibreCAD project, a 2D CAD program
**
** Copyright (C) 2010 R. van Twisk (librecad@rvt.dds.nl)
** Copyright (C) 2001-2003 RibbonSoft. All rights reserved.
**
**
** This file may be distributed and/or modified under the terms of the
** GNU General Public License version 2 as published by the Free Software
** Foundation and appearing in the file gpl-2.0.txt included in the
** packaging of this file.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program; if not, write to the Free Software
** Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
**
** This copyright notice MUST APPEAR in all copies of the script!
**
**********************************************************************/
#ifndef RS_BLOCK_H
#define RS_BLOCK_H
#include "rs_document.h"
/**
* Holds the data that defines a block.
*/
struct RS_BlockData {
RS_BlockData() = default;
RS_BlockData(const QString& name,
const RS_Vector& basePoint,
bool frozen);
bool isValid() const;
/**
* Block name. Acts as an id.
*/
QString name;
/**
* Base point of the Block. Usually 0/0 since blocks can be moved around
* using the insertion point of Insert entities.
*/
RS_Vector basePoint;
bool frozen {false}; //!< Frozen flag
bool visibleInBlockList {true}; //!< Visible in block list
bool selectedInBlockList {false}; //!< selected in block list
};
/**
* A block is a group of entities. A block unlike an other entity
* container has a base point which defines the offset of the
* block. Note that although technically possible, a block should
* never be part of the entity tree of a graphic. Blocks are
* stored in a separate list inside the graphic document (a block list).
* The graphic can contain RS_Insert entities that refer to such
* blocks.
*
* blocks are documents and can therefore be handled by graphic views.
*
* @author Andrew Mustun
*/
class RS_Block : public RS_Document {
friend class RS_BlockList;
public:
/**
* @param parent The graphic this block belongs to.
* @param blockData defining data of the block.
*/
RS_Block(RS_EntityContainer* parent, const RS_BlockData& d);
virtual ~RS_Block() = default;
virtual RS_Entity* clone() const;
/** @return RS2::EntityBlock */
virtual RS2::EntityType rtti() const {
return RS2::EntityBlock;
}
/**
* @return Name of this block (the name is an Id for this block).
*/
QString getName() const {
return data.name;
}
/**
* @return base point of this block.
*/
RS_Vector getBasePoint() const {
return data.basePoint;
}
virtual RS_LayerList* getLayerList();
virtual RS_BlockList* getBlockList();
/**
* Reimplementation from RS_Document. Does nothing.
*/
virtual void newDoc() {
// do nothing
}
/**
* Reimplementation from RS_Document. Saves the parent graphic document.
*/
virtual bool save(bool isAutoSave = false);
/**
* Reimplementation from RS_Document. Does nothing.
*/
virtual bool saveAs(const QString& filename, RS2::FormatType type, bool force = false);
/**
* Reimplementation from RS_Document. Does nothing.
*/
virtual bool open(const QString& , RS2::FormatType) {
// do nothing
return false;
}
virtual bool loadTemplate(const QString& , RS2::FormatType) {
// do nothing
return false;
}
friend std::ostream& operator << (std::ostream& os, const RS_Block& b);
/**
* sets a new name for the block. Only called by blocklist to
* assure that block names stay unique.
*/
void setName(const QString& n) {
data.name = n;
}
/**
* @retval true if this block is frozen (invisible)
* @retval false if this block isn't frozen (visible)
*/
bool isFrozen() const {
return data.frozen;
}
/**
* Toggles the visibility of this block.
* Freezes the block if it's not frozen, thaws the block otherwise
*/
void toggle() {
data.frozen = !data.frozen;
}
/**
* (De-)freezes this block.
*
* @param freeze true: freeze, false: defreeze
*/
void freeze(bool freeze) {
data.frozen = freeze;
}
/**
* Sets the parent documents modified status to 'm'.
*/
virtual void setModified(bool m);
/**
* Sets only this block modified status to 'm'
* without touching parent document.
*/
void setModifiedFlag(bool m) { modified = m; }
/**
* Sets the visibility of the Block in block list
*
* @param v true: visible, false: invisible
*/
void visibleInBlockList(bool v);
/**
* Returns the visibility of the Block in block list
*/
bool isVisibleInBlockList() const;
/**
* Sets selection state of the block in block list
*
* @param v true: selected, false: deselected
*/
void selectedInBlockList(bool v);
/**
* Returns selection state of the block in block list
*/
bool isSelectedInBlockList() const;
/**
* Block may contain inserts of other blocks.
* Find name of the nested block that contain the insert
* of specified block.
*
* @param bName name of the block the nested insert references to
*
* @return block name chain to the block that contain searched insert
*/
QStringList findNestedInsert(const QString& bName);
protected:
//! Block data
RS_BlockData data;
};
#endif