91 lines
2.7 KiB
C++
91 lines
2.7 KiB
C++
/****************************************************************************
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**
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** This file is part of the LibreCAD project, a 2D CAD program
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**
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** Copyright (C) 2010 R. van Twisk (librecad@rvt.dds.nl)
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** Copyright (C) 2001-2003 RibbonSoft. All rights reserved.
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**
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**
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** This file may be distributed and/or modified under the terms of the
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** GNU General Public License version 2 as published by the Free Software
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** Foundation and appearing in the file gpl-2.0.txt included in the
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** packaging of this file.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program; if not, write to the Free Software
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** Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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**
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** This copyright notice MUST APPEAR in all copies of the script!
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**
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**********************************************************************/
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#include <QMessageBox>
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#include "qg_blockdialog.h"
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#include "rs_blocklist.h"
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#include "rs_block.h"
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#include "rs_debug.h"
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/*
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* Constructs a QG_BlockDialog as a child of 'parent', with the
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* name 'name' and widget flags set to 'f'.
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*
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* The dialog will by default be modeless, unless you set 'modal' to
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* true to construct a modal dialog.
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*/
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QG_BlockDialog::QG_BlockDialog(QWidget* parent, bool modal, Qt::WindowFlags fl)
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: QDialog(parent, fl)
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{
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setModal(modal);
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setupUi(this);
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}
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/*
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* Sets the strings of the subwidgets using the current
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* language.
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*/
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void QG_BlockDialog::languageChange()
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{
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retranslateUi(this);
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}
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void QG_BlockDialog::setBlockList(RS_BlockList* l) {
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RS_DEBUG->print("QG_BlockDialog::setBlockList");
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blockList = l;
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if (blockList) {
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RS_Block* block = blockList->getActive();
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if (block) {
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leName->setText(block->getName());
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}
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}
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}
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RS_BlockData QG_BlockDialog::getBlockData() {
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return RS_BlockData(leName->text(), RS_Vector(0.0,0.0), false);
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}
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void QG_BlockDialog::validate() {
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QString name = leName->text();
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if (!name.isEmpty()) {
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if (blockList && !blockList->find(name)) {
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accept();
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} else {
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QMessageBox::warning( this, tr("Renaming Block"),
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tr("Could not name block. A block named \"%1\" "
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"already exists.").arg(leName->text()),
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QMessageBox::Ok,
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Qt::NoButton);
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}
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}
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}
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void QG_BlockDialog::cancel() {
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leName->setText("");
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reject();
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}
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